Full notes
Full Is There a Way? update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Store
- Gameplay
Is There a Way? changes
Another week of development on Is There a Way? has passed, and we are ready to share the latest progress.
The main news is that we are preparing to start a closed playtest. Around 10 players will take part in it, play the current version of the game, and share their feedback with us.
This is a very important stage for the project. The closed playtest will help us evaluate the current state of the game, including the atmosphere, pacing, interface, localization, and overall perception of the story.
Over the past week, we have:
cleaned the project from technical clutter;
added the full Chinese localization;
continued checking the English localization;
updated the Steam store page once again;
prepared the build for the closed playtest.
After the playtest, we will carefully analyze the feedback and share some of the impressions with you.
If everything goes well, we plan to launch an open playtest soon, with up to 100 players taking part.
Thank you for following the development of Is There a Way? and supporting our small indie team.
Please consider adding the game to your wishlist and sharing it with friends who may be interested in psychological thrillers, visual novels, and dark narrative-driven games.
Source
Changelog.gg summarizes and formats this update. How we read updates.
