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Steam News19 April 20262mo ago

Closed Playtest, New Demo, and Development Update

👋 Hello, friends! Kirill here. Since our last update, we’ve done a lot of work on Is There a Way?, and today we want to briefly share where the project stands right now.

Full notes

Full Is There a Way? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
added[c]— put together a full brand brief and redefined the project’s core strengths — updated the game’s positioning and reworked part of our Steam materials — prepared localization for English and Chinese — built a system that will allow us to adapt the game to other languages much faster — implemented our own telemetry and playtest analytics system — prepared a playtest survey and a dashboard for analyzing results — started working on the gameplay trailer — started preparing a new demo build — finished cleaning up technical dialogue-related issues — made the decision to fully rework the visual style of the characters — improved the system for seamless music and sound playback to make the atmosphere feel more cohesive[/c]
changedIn about one week , we are planning to run a closed playtest . After that, we will move toward the release of an updated demo . And very soon, we will also share the release date .
added[c]— add the game to your Wishlist — share this post with your friends — tell people about the project if they enjoy atmospheric psychological thrillers — stay tuned for the open playtest — we’ll talk more about it soon[/c]

👋 Hello, friends! Kirill here.

Since our last update, we’ve done a lot of work on Is There a Way?, and today we want to briefly share where the project stands right now.

Over the past weeks, we have:

[c]— put together a full brand brief and redefined the project’s core strengths — updated the game’s positioning and reworked part of our Steam materials — prepared localization for English and Chinese — built a system that will allow us to adapt the game to other languages much faster — implemented our own telemetry and playtest analytics system — prepared a playtest survey and a dashboard for analyzing results — started working on the gameplay trailer — started preparing a new demo build — finished cleaning up technical dialogue-related issues — made the decision to fully rework the visual style of the characters — improved the system for seamless music and sound playback to make the atmosphere feel more cohesive[/c]

And that is only part of what we’ve been working on recently.

Now to the most important part.

In about one week, we are planning to run a closed playtest. After that, we will move toward the release of an updated demo. And very soon, we will also share the release date.

Right now, we are working at full speed because we want to bring the game to release within the next few months.

That is exactly why your support means so much to us.

If Is There a Way? looks interesting to you, please:

[c]— add the game to your Wishlist — share this post with your friends — tell people about the project if they enjoy atmospheric psychological thrillers — stay tuned for the open playtest — we’ll talk more about it soon[/c]

For a small indie team, this support truly makes a difference.

Thank you to everyone who stays with us, follows the project, and supports us. 😶 We hope we’ll be able to share even bigger news with you very soon.

Source

Steam News / 19 April 2026

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