Full notes
Full Invertigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Since our last announcement we've been working on new assets and functionalities which we've directly implemented into the greenhouse level, a level which you might've already seen a few times in previous announcements. We'll go over the updates one by one. Firstly, we now have six new differently sized wall panels which allow for a much more varied aesthetic.
The greenhouse level in general has been updated significantly with new assets and updated lighting. The plants still need to be added, but the level is very close to being done.
When you play the eventual version of the game, be on the lookout for any easter eggs or hidden rooms. We already mentioned the data logs which can be found in each level, but there's also for example this secret room.
Finally, a lot of new pillar models have been made which can be used as support structures or platforms from which to jump to other parts of the level. The big vent level from a few announcements ago will for example make use of these.
Source
Changelog.gg summarizes and formats this update. How we read updates.
