Full notes
Full Invertigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
It's been a while since the last announcement and we've made a lot of progress since then that we'd like to share with you. Firstly, we've been working on some new levels. One of these is currently known as the 'pantry level'. A blockout with basic lighting has been made, which you can see below. The level starts in a reddish industrial area and eventually ends with a puzzle based on the concept art from the previous announcement.
Secondly, the pillars shown in the previous announcement have now been implemented and can extend based on triggers in the level such as pressure plates or timers. The pillars themselves have also received slight upgrades to their design and panels have been made to surround and encase the pillars.
Finally, the game now also supports triggerable force fields. These can for example be used to activate a stream of particles with a lever as can be seen below. These particles can also induce a force to push the player into a specific direction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
