Full notes
Full Invertigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
We've continued working on Invertigo the last few weeks and here's some of our progress. Firstly, we've made a few more assets for the game. This includes foliage models for the greenhouse level. You can see some of the new plants models below. We've also expanded tweaked the pillar models and added versions with broken glass.
Secondly, we also have some new concept art to share. Specifically, we've been working on concept art for the pantry/kitchen level. The eventual version of the level will contain conveyor belts and many different food items, but even without that the current concept art should already give you a good idea of the kind of gravity bending puzzles we want to implement.
Thirdly, we'd like to mention a few other additions and bug fixes. The system to implement data logs into the game, shown with the concept art a few announcements ago, has now been implemented into the game. The data logs can be accessed by interacting with control panels throughout the levels. Furthermore, we've fixed the bug that caused batteries and other objects to glitch through the walls of the level and disappear. A bug that prevented players from jumping when standing on the edge of a platform has also been resolved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
