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Steam News4 March 20224y ago

Progress Update

Here's an overview of our work on Invertigo since the last announcement. Firstly, we're very happy to tell you that we've now completed the block-out of level 3, the large storage room.

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Full Invertigo update

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  • Gameplay
addedHere's an overview of our work on Invertigo since the last announcement. Firstly, we're very happy to tell you that we've now completed the block-out of level 3, the large storage room. You can see some screenshots of the level below. The only things we still need to add are a few story-related elements, material textures, and VFX such as fog particles. But in principle the level is now playable from beginning to end with our intended final assets. Let us know what you think.
addedWe've also been working on new assets that will be needed for some of the upcoming levels. This includes new see-through pillars which you can see below. The spawn airlock has also been upgraded with improved lighting and a redesign of the model to fit better with the rest of our assets.
addedFurthermore, we've also started work on a new level. This level is called 'big vent' as its working title and will require the player to interact with moving pillars and also to use the fan mechanics in order to get to the exit door. You can see a Blender model and early block-out of the level below.

Here's an overview of our work on Invertigo since the last announcement. Firstly, we're very happy to tell you that we've now completed the block-out of level 3, the large storage room. You can see some screenshots of the level below. The only things we still need to add are a few story-related elements, material textures, and VFX such as fog particles. But in principle the level is now playable from beginning to end with our intended final assets. Let us know what you think.

We've also been working on new assets that will be needed for some of the upcoming levels. This includes new see-through pillars which you can see below. The spawn airlock has also been upgraded with improved lighting and a redesign of the model to fit better with the rest of our assets.

Furthermore, we've also started work on a new level. This level is called 'big vent' as its working title and will require the player to interact with moving pillars and also to use the fan mechanics in order to get to the exit door. You can see a Blender model and early block-out of the level below.

Source

Steam News / 4 March 2022

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