Full notes
Full Invaders Tower Defense Online update
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What changed
- Gameplay
- Balance
- Events
- Fixes
0.7.9 Patch Notes
New Tower:
Treasure Frog
Balance:
Shooting Sagui, Tower Range:
Lv2: 10 => 11
Lv3: 10 => 12
Sacrifice Pillar, Base Damage
Lv2: 1500 => 150
Lv3: 40000 => 10000
Dark Knight:
Now has Imunity only while has Spectral Shield
Defense Mode:
New Epic Reward
Promotion:
One of yours random placed Tier I Towers receive 1000% bonus damage and 100% bonus attack speed.
New Legendary Rewards:
The Cost of Annihilation:
Spend all your gold; For each 1.000 gold spent this way, a tower receive 1% additional damage.
Bounty of killed invaders reduced by half
In cooperative defense mode, after a player chooses their reward, it now waits up to 30 seconds for both players to collect a reward.
Even stronger invaders than the "Mega" have been added.
Reworked lucky system:
The base rewards chance for 0 luck is
Common: 80%
Rare: 19%
Epic: 0.9%
Legendary: 0.1%
Luck affects your rewards in one new way
Luck adds "weight" specifically to Rare, Epic, and Legendary rewards in the random generation pool. As your Luck increases, high-tier rewards take up more space in the pool, mathematically forcing Common to appear less often.
No more Extra Luck on multiple of 5 waves.
Extra Luck on waves multiple of 10 scale on 5 x wave number now and guarantee that all rewards will be above common rarity.
Bug Fixes
Fixed bug that caused rerolls not to correctly count luck in waves with luck bonus.
Fixed a bug that caused the production boom to not work on towers already in the field.
Fixed a bug that prevented mega invaders from scaling before wave 140.
Source
Changelog.gg summarizes and formats this update. How we read updates.
