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Steam News19 April 20262mo ago

0.9.0 Patch Notes

**New Features** * **Multiplayer AI:** PvP matches with empty slots will now automatically include AI bots to fill the game. * **Auto-Send System (PvP):** You can now enable Auto-Send.

Full notes

Full Invaders Tower Defense Online update

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What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Events
changed*New Features** * **Multiplayer AI:** PvP matches with empty slots will now automatically include AI bots to fill the game. * **Auto-Send System (PvP):** You can now enable Auto-Send. The system will automatically deploy the most cost-effective invaders right before the income tick. * **New Faction Selections:** Added two new options for PvP modes: * **Random:** Assigns a random faction. * **Chaos:** Randomly mixes towers and invaders from all available factions.
changed*Adjustments** * Reduced Co-op match start timer to 10 seconds.
fixed*Bug Fixes** * Fixed a 2v2 bug where towers would fail to target certain invaders. * Fixed various bugs that prevented Auras from functioning correctly. * Fixed a bug where enemy information was not updating dynamically during battle. * Fixed a visual bug where Player 2's starting gold appeared as a reduced value. * Fixed an issue where towers and invaders wouldn't function if the tutorial was skipped before they were selected. * Fixed a synchronization bug regarding faction selection in the lobby. * Fixed a bug in Co-op mode that limited certain rewards for Player 2.

**New Features** * **Multiplayer AI:** PvP matches with empty slots will now automatically include AI bots to fill the game. * **Auto-Send System (PvP):** You can now enable Auto-Send. The system will automatically deploy the most cost-effective invaders right before the income tick. * **New Faction Selections:** Added two new options for PvP modes: * **Random:** Assigns a random faction. * **Chaos:** Randomly mixes towers and invaders from all available factions.

**Adjustments** * Reduced Co-op match start timer to 10 seconds.

**Bug Fixes** * Fixed a 2v2 bug where towers would fail to target certain invaders. * Fixed various bugs that prevented Auras from functioning correctly. * Fixed a bug where enemy information was not updating dynamically during battle. * Fixed a visual bug where Player 2's starting gold appeared as a reduced value. * Fixed an issue where towers and invaders wouldn't function if the tutorial was skipped before they were selected. * Fixed a synchronization bug regarding faction selection in the lobby. * Fixed a bug in Co-op mode that limited certain rewards for Player 2.

Source

Steam News / 19 April 2026

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