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Steam News19 August 20241y ago

UPDATE v0.4.5

Hey everyone! We're back with another big Demo update, addressing bug fixes and quality-of-life improvements based on your feedback. Here are the details: Improvements New M.A.W. Option: The Pilot can now use the M.A.W.

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Full Into the M.A.W. update

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Repeated intro

Hey everyone! We're back with another big Demo update, addressing bug fixes and quality-of-life improvements based on your feedback. Here are the details:

What changed

3 fixes2 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
changedHey everyone! We're back with another big Demo update, addressing bug fixes and quality-of-life improvements based on your feedback. Here are the details:
changedImprovements
addedNew M.A.W. Option: The Pilot can now use the M.A.W. to restart the current mission. Additionally, the ability to M.A.W. to the next mission only unlocks once the current mission is either won or lost, preventing some bizarre edge cases.
changedUI and Suspend: The UI now functions correctly for all roles while the Captain suspends time.
changedCannon Speed: Increased the Gunner's cannon travel time.
changedCephalor Ship Health: Reduced the health of Cephalor ships for better balance.

Into the M.A.W. changes

changedHey everyone! We're back with another big Demo update, addressing bug fixes and quality-of-life improvements based on your feedback. Here are the details:
changedImprovements
addedNew M.A.W. Option: The Pilot can now use the M.A.W. to restart the current mission. Additionally, the ability to M.A.W. to the next mission only unlocks once the current mission is either won or lost, preventing some bizarre edge cases.
changedUI and Suspend: The UI now functions correctly for all roles while the Captain suspends time.
changedCannon Speed: Increased the Gunner's cannon travel time.

Improvements

  • New M.A.W. Option: The Pilot can now use the M.A.W. to restart the current mission. Additionally, the ability to M.A.W. to the next mission only unlocks once the current mission is either won or lost, preventing some bizarre edge cases.

  • UI and Suspend: The UI now functions correctly for all roles while the Captain suspends time.

  • Cannon SpeedIncreased the Gunner's cannon travel time.
  • AI Anger Management: AI is now more forgiving when being shot at by the Gunner.

  • Cephalor Ship HealthReduced the health of Cephalor ships for better balance.
  • Pilot AlertsAdded an alert for the Pilot when under the effects of a gravity missile.
  • Gravity missiles: Speaking of, gravity missiles apply a slowing effect now.

  • Transmission Reminder: The transmission alert now remains active while the Captain is on a call, serving as a reminder in case they switch tabs.

  • Dialogue and TutorialsImproved dialogue and tutorials for a better player experience.
  • Updated Credits: Special thanks to our playtesters! More of you lovely people are now in the credits.

Bug Fixes

  • Gunner's Hell: While sustaining damage, the Gunner is no longer plunged into the fiery depths of hell (in other words, their screen is no longer consumed by fire).

  • The FoolFixed an issue causing the Cephalor in The Fool to fly away from the players.
  • The High PriestessFixed a corner case in The High Priestess that prevented a particular battle from occurring. Also fixed an issue causing players to get stuck during a sequence break.
  • Objective IssuesResolved objective inconsistencies in both The High Priestess and Death missions.
  • Music: The music volume now actually works.

  • Captain's Tutorial: Missile now correctly fires, allowing the tutorial to be completed.

Thank you for your feedback, and we look forward to hearing more from you while we continue working on the rest of the missions!

Source

Steam News / 19 August 2024

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