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Steam News26 January 20265mo ago

Version 0.2.2 Patch Notes

Fixed an issue with Kernel’s Boost Hand subroutine pool missing some intents. Fixed a bug with Kernel not switching to the correct subroutine if a Hand was disabled during his Channel Blast subroutine.

Full notes

Full Into The Grid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes19 additions7 changes1 removal
  • Fixes
  • UI and audio
  • Workshop
  • Gameplay
  • Security
  • Balance
fixedFixed an issue with Kernel’s Boost Hand subroutine pool missing some intents.
fixedFixed a bug with Kernel not switching to the correct subroutine if a Hand was disabled during his Channel Blast subroutine.
fixedFixed a bug with Kernel’s Hands being able to invoke the channeling subroutine while Kernel was already channeling.
fixedFixed a bug that sometimes softlocked combat against Kernel.
fixedFixed a typo and an inconsistency in nomenclature with Kernel’s Hostile Hand and one of its subroutines.
fixedFixed a bug with Maxilla Mk2 and Mk3 not having the same Jaw Death Trigger as Mk1.
Data Nodes Exploit bonus Intel percentage yield20%25%Data Nodes Exploit bonus Intel percentage yield increased, buffStrategize and Augmented Strategize VIM Cost1211Strategize and Augmented Strategize VIM Cost decreased, nerfReplicate and Augmented Replicate VIM Cost reduced from 16 and1215Replicate and Augmented Replicate VIM Cost reduced from 16 and increased, buffRally and Augmented Rally VIM Cost1211Rally and Augmented Rally VIM Cost decreased, nerf
  • Fixed an issue with Kernel’s Boost Hand subroutine pool missing some intents.

  • Fixed a bug with Kernel not switching to the correct subroutine if a Hand was disabled during his Channel Blast subroutine.

  • Fixed a bug with Kernel’s Hands being able to invoke the channeling subroutine while Kernel was already channeling.

  • Fixed a bug that sometimes softlocked combat against Kernel.

  • Fixed a typo and an inconsistency in nomenclature with Kernel’s Hostile Hand and one of its subroutines.

  • Fixed a bug with Maxilla Mk2 and Mk3 not having the same Jaw Death Trigger as Mk1.

  • Fixed a bug that sometimes softlocked combat against Jilette.

  • Fixed a bug that caused the game to softlock if the player exited the game mid-combat during the tutorial.

  • Fixed a bug with Chain Driver not being limited to triggering once per turn.

  • Fixed a bug where effects that upgraded cards when entering combat (Update Driver and Maker’s Workshop) would cause the upgraded cards to not be targeted by Wendigo’s Antler’s Death Trigger, and redirect the effect to another card in the Player’s hand.

  • Fixed a bug that caused tooltips to sometime generate outside the visible screen.

  • Added missing tooltips for Scoutting Scuttle.

  • Fixed a bug with Strategize showing incorrect tooltips and icons on affected cards.

  • Beginner Run now has an easier Node distribution and lower overall difficulty.

  • Intermediate Run now has 3 Layers, an easier Node distribution and lower overall difficulty.

  • Expert Run’s Haven Nodes now heal less.

  • Master Run has been implemented. This difficulty is intended only for our most experienced Runners.

  • NEW ENEMYEveryone’s favourite has been added to the Elite Sentinel pool.
  • Core Keepers no longer Scale with Alarm Level.

  • Data Nodes Exploit bonus Intel percentage yield has been increased from 20% to 25%.

  • Data Nodes Exploit bonus Intel percentage yield now only affects other Data Nodes.

  • Data Nodes Exploit bonus Intel percentage yield now affects Rehashing Data Nodes.

  • The Guild’s Heist:

    OLD

    • Clock cost

      1 / 1 VIM / Effect: Deal 40 damage.

      On-hit

      Draw 1 card.

    NEW

    • Clock cost

      1 / 1 VIM / Effect: Deal 30 damage.

      On-hit

      Draw 1 card.

  • The Guild’s Heist+:

    OLD

    • Clock cost

      1 / 2 VIM / Effect: Deal 50 damage.

      On-hit

      Draw 2 cards and then discard 1 card.

    NEW

    • Clock cost

      1 / 2 VIM / Effect: Deal 40 damage.

      On-hit

      Draw 2 cards and then discard 1 card.

  • Adonis Ad Blocker+:

    OLD

    • Clock cost: 1 / 2 VIM / Effect: Gain 45 Barrier. Draw 1 card.

    NEW

    • Clock cost: 1 / 2 VIM / Effect: Gain 40 Barrier. Draw 1 card.

  • Animal Instinct+:

    OLD

    • Clock cost: 1 / 2 VIM / Effect: Gain 30 Barrier. / Conditional effect: If you’ve hit this turn, instead: Gain 70 Barrier.

    NEW

    • Clock cost: 1 / 2 VIM / Effect: Gain 40 Barrier. / Conditional effect: If you’ve hit this turn, instead: Gain 60 Barrier.

  • Syrinx Blessing and Syrinx Blessing+:

    The wording of the card has been modified to make clear that it will only double the Barrier produced by Defense cards (this means it won’t double Barrier generated by Hoplite, Hoplite+, Data Drain or Data Drain+).

  • Codesmash:

    OLD

    • Clock cost

      2 / 3 VIM / Effect: Deal 50 damage.

      On-hit

      Gain 1 Overclocked. Decompile.

    NEW

    • Clock cost

      2 / 3 VIM / Effect: Deal 50 damage.

      On-hit

      Gain 1 Cached.

  • Codesmash+:

    OLD

    • Clock cost

      2 / 4 VIM / Effect: Deal 50 damage.

      On-hit

      Gain 2 Overclocked. Decompile.

    NEW

    • Clock cost

      2 / 4 VIM / Effect: Deal 60 damage.

      On-hit

      Gain 2 Cached.

  • Paper Crane:

    OLD

    • Clock cost

      1 / 2 VIM / Effect: Gain 20 Barrier. Discard 1 card.

      On-discard

      Gain 20 Barrier.

    NEW

    • Clock cost

      1 / 2 VIM / Effect: Gain 30 Barrier. Discard 1 card. Decompile.

      On-discard

      Gain 20 Barrier.

  • Paper Crane+:

    OLD

    • Clock cost

      1 / 3 VIM / Effect: Gain 30 Barrier. Discard 1 card.

      On-discard

      Gain 30 Barrier.

    NEW

    • Clock cost

      1 / 3 VIM / Effect: Gain 50 Barrier. Discard 1 card. Decompile.

      On-discard

      Gain 30 Barrier.

  • Aftershock:

    OLD

    • Clock cost

      1 / 2 VIM / Effect: Deal 30 damage.

      On-discard

      Deal 30 damage to the ICE and create a Temporary copy of this

    NEW

    • Clock cost

      1 / 2 VIM / Effect: Deal 20 damage.

      On-discard

      Deal 30 damage to the ICE and create a Temporary copy of this

  • Aftershock+:

    OLD

    • Clock cost

      1 / 2 VIM / Effect: Deal 40 damage.

      On-discard

      Deal 40 damage to the ICE and create a Temporary copy of this

    NEW

    • Clock cost

      1 / 2 VIM / Effect: Deal 30 damage.

      On-discard

      Deal 40 damage to the ICE and create a Temporary copy of this

  • Kinetic Memory:

    OLD

    • Clock cost

      1 / 3 VIM / Effect: Discard 1 card. Draw 2 cards.

      On-discard

      Generate 2 VIM.

    NEW

    • Clock cost

      1 / 3 VIM / Effect: Discard 1 card. Draw 1 cards.

      On-discard

      Generate 2 VIM.

  • Kinetic Memory+:

    OLD

    • Clock cost

      1 / 4 VIM / Effect: Discard 2 card. Draw 3 cards.

      On-discard

      Generate 4 VIM.

    NEW

    • Clock cost

      1 / 4 VIM / Effect: Discard 2 card. Draw 2 cards.

      On-discard

      Generate 4 VIM.

  • Peak Performance:

    OLD

    • Clock cost: 1 / 2 VIM / Effect: Discard up to 2 card. Generate 2 VIM per card discarded.

    NEW

    • Clock cost: 1 / 2 VIM / Effect: Discard up to 2 card. Generate 3 VIM per card discarded.

  • Peak Performance+:

    OLD

    • Clock cost: 1 / 3 VIM / Effect: Discard up to 3 card. Generate 2 VIM per card discarded.

    NEW

    • Clock cost: 1 / 3 VIM / Effect: Discard up to 3 card. Generate 4 VIM per card discarded.

  • Strategize and Augmented Strategize VIM Cost reduced from 12 to 11.

  • Replicate and Augmented Replicate VIM Cost reduced from 16 and 12 to 15 and 11, respectively.

  • Rally and Augmented Rally VIM Cost reduced from 12 to 11.

  • Rush and Augmented Rush VIM Cost reduced from 16 to 15.

  • Prepare and Replicate (and their Augmented versions) can now be stacked in the same turn.

  • Metaprogression system deployment.

Source

Steam News / 26 January 2026

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