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Steam News28 June 20261mo ago

Demo Update 3

Hi everyone, I have released the third update for the Interstellar Inn demo. This update focuses on explaining Interstellar Inn's early game mechanics more clearly and addresses feedback from players who have tried the

In this update1

Full notes

Full Interstellar Inn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Security
  • Fixes
  • Store
addedMain ChangesAdded a new News Log. Open it from the bottom HUD to review up to 50 previous messages. Supported news entries can be clicked to move the camera to the relevant location.
changedMain ChangesImproved visitor arrival news. The game now gives clearer messages when bedroom desirability checks fail or when there are not enough suitable bedrooms. Most news messages will now move the camera directly to the relevant location when clicked.
changedMain ChangesImproved crew roster explanations. Crew wording has been changed from “Shift” to “Roster” for better clarity. Added more text to hire button tooltips to explain rosters and crew arrival timing better.
changedMain ChangesImproved tutorial and Almanac text. The tutorial text and game explanations have been heavily revised. The F1 Menu now explains more game systems in detail, including visitors, bedrooms, desirability rolls, rosters, utilities, food, services, health, ratings, agencies, and events.
changedMain ChangesImproved room and HUD tooltips. Added tooltips for room values on left HUD for cleanliness, maintenance, security, and room service . Added more hire crew button tooltips to better explain rosters and crew arrival timing. Reworked HUD tooltip positions.
changedMain ChangesImproved bottom HUD layout. Reduced the height of the bottom HUD to show more of the hotel. Made the news display more prominent. Added camera movement blockers near bottom HUD buttons to reduce accidental camera movement.

Interstellar Inn changes

addedAdded a new News Log. Open it from the bottom HUD to review up to 50 previous messages. Supported news entries can be clicked to move the camera to the relevant location.
changedImproved visitor arrival news. The game now gives clearer messages when bedroom desirability checks fail or when there are not enough suitable bedrooms. Most news messages will now move the camera directly to the relevant location when clicked.
changedImproved crew roster explanations. Crew wording has been changed from “Shift” to “Roster” for better clarity. Added more text to hire button tooltips to explain rosters and crew arrival timing better.
changedImproved tutorial and Almanac text. The tutorial text and game explanations have been heavily revised. The F1 Menu now explains more game systems in detail, including visitors, bedrooms, desirability rolls, rosters, utilities, food, services, health, ratings, agencies, and events.
changedImproved room and HUD tooltips. Added tooltips for room values on left HUD for cleanliness, maintenance, security, and room service . Added more hire crew button tooltips to better explain rosters and crew arrival timing. Reworked HUD tooltip positions.

Hi everyone,

I have released the third update for the Interstellar Inn demo.

This update focuses on explaining Interstellar Inn's early game mechanics more clearly and addresses feedback from players who have tried the demo.

Main Changes

  • Added a new News Log.

    • Open it from the bottom HUD to review up to 50 previous messages.

    • Supported news entries can be clicked to move the camera to the relevant location.

  • Improved visitor arrival news.

    • The game now gives clearer messages when bedroom desirability checks fail or when there are not enough suitable bedrooms.

    • Most news messages will now move the camera directly to the relevant location when clicked.

  • Improved crew roster explanations.

    • Crew wording has been changed from “Shift” to “Roster” for better clarity.

    • Added more text to hire button tooltips to explain rosters and crew arrival timing better.

  • Improved tutorial and Almanac text.

    • The tutorial text and game explanations have been heavily revised.

    • The F1 Menu now explains more game systems in detail, including visitors, bedrooms, desirability rolls, rosters, utilities, food, services, health, ratings, agencies, and events.

  • Improved room and HUD tooltips.

    • Added tooltips for room values on left HUD for cleanliness, maintenance, security, and room service .

    • Added more hire crew button tooltips to better explain rosters and crew arrival timing.

    • Reworked HUD tooltip positions.

  • Improved bottom HUD layout.

    • Reduced the height of the bottom HUD to show more of the hotel.

    • Made the news display more prominent.

    • Added camera movement blockers near bottom HUD buttons to reduce accidental camera movement.

  • Improved wall placement clarity.

    • Airlock build ranges are now shown during wall placement.

    • Airlock range is also shown when placing or selecting an airlock.

    • This should make it clearer where new walls can be built and why airlocks are required.

  • Fixed an early virus mechanics issue.

    • Virus mechanics should now only activate after hotel level 2; when the Doctor’s Room is unlocked. This should also help early construction pacing, since sick or injured constructor crew could make building feel slower than intended.

  • Added a visitor agency warning.

    • If the hotel has more than 3 Economy Bedrooms but no active agency, a warning news will now appear to help explain why visitors are not arriving.

  • Adjusted desirability effects around spaceports.

    • Public and private spaceports now increase nearby shop desirability.

  • Adjusted bedroom construction costs for balancing:

    • Economy Bedrooms: 250 credits.

    • Business Bedrooms: 500 credits.

    • First-Class Bedrooms: 1000 credits.

Thank you again to everyone who has played the demo and shared feedback. These updates are mainly based on player-reported issues and confusion points.

Source

Steam News / 28 June 2026

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