In this update1
Full notes
Full Interstellar Inn update
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What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
Interstellar Inn changes
Hi everyone,
I have released the second update for the Interstellar Inn demo.
This update focuses on stability fixes, clearer visitor arrival information, tutorial/news text improvements, and a small visual improvement when agency ships arrive.
Main Changes
Added Visitor Forecast information to the Agency widget tooltip. Hovering over the agency icon now shows the expected visitors for today and tomorrow, including agency visitors arriving and leaving on those days. This should make it easier to plan bedroom capacity and activate / deactivate agencies with better information.
Added more in-game news text updates for missed visitors, including the reasons why visitors were missed.
Updated some tutorial text to make parts of the game clearer.
Fixed Canteen naming in bottom button tooltips.
Addressed a possible save/load issue with bedrooms when playing on different difficulty settings.
Fixed a destroy-related bug for bedrooms. A major crash after destroying rooms should now be resolved.
Added a small ship landing / room-check animation. When an agency ship lands, the game now briefly highlights bedrooms being checked. A small green or red result animation plays depending on whether the visitor roll succeeds or fails. I may improve this animation further in later versions.
Thank you again to everyone playing the demo and reporting issues. The feedback has been very helpful, especially around game clarity, balance, UI, and crashes.
I will keep improving the demo while working toward the full version of Interstellar Inn. The main game is also built on this foundation, so your feedback is always appreciated!
Source
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