In this update3
Full notes
Full Interstellar Inn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
Interstellar Inn changes
What you can do in the demo:
Play through the tutorial and learn the basics of building and managing your space hotel in a sandbox setting.
Build and expand your hotel by placing walls, construct rooms, plan and shape your layout.
Accept visitors and prepare your hotel for different visitor origins, needs, expectations, and wealth classes.
Balance your economy while managing essential utilities such as energy, water, ventilation, and communications.
Manage crew members, maintain cleanliness, handle maintenance, provide other services, and keep visitor satisfaction (and reviews) high.
Accept and complete organisation missions and upgrade contracts with chosen visitor agencies.
Progress through the early hotel rating system and the main management loop of Interstellar Inn.
Demo scope
The demo includes progression up to 800 walls and up to Hotel Star Rating 3, but doesn't have any time limit, so you can start and play a hotel as long as you want to.
Some events, later progression content, late game organisation missions, rooms, and systems are limited in the demo. The full game will continue beyond this early hotel stage with more content and longer-term progression.
Feedback
I am developing Interstellar Inn myself, so feedback from players would be very welcome at this stage.
Please consider sharing your feedback in the Steam Discussions after trying the demo. Please let me know if anything feels confusing, unbalanced, too slow, too difficult, unclear, buggy, or frustrating.
General impressions are also welcome.
If you enjoy the demo, please consider wishlisting the full game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
