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Steam News21 April 20242y ago

New Global Update

Featured Big Update: *Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4.

Full notes

Full Intergalactic traveler: The Omega Sector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Maps
  • Performance
  • Fixes
addedReworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)
changedStandard upgrades: *A General Global Extra Optimization For the Game. For example: -With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.
fixedFixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.

Intergalactic traveler: The Omega Sector changes

addedReworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)
changedStandard upgrades: *A General Global Extra Optimization For the Game. For example: -With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.
fixedFixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.

Featured Big Update:

*Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)

Standard upgrades

*A General Global Extra Optimization For the Game.

For example

-With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.

Fixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.

Thank you for your support!

Source

Steam News / 21 April 2024

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