What changed
1 fix1 addition1 change0 removals
addedReworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)
changedStandard upgrades: *A General Global Extra Optimization For the Game. For example: -With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.
fixedFixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.
Intergalactic traveler: The Omega Sector changes
addedReworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)
changedStandard upgrades: *A General Global Extra Optimization For the Game. For example: -With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.
fixedFixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.
Featured Big Update:
*Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)
Standard upgrades
*A General Global Extra Optimization For the Game.
For example
-With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.
Fixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.
Thank you for your support!