Full notes
Full Intergalactic traveler: The Omega Sector update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
Intergalactic traveler: The Omega Sector changes
Animations and Visuals:
*A new popup hp indicator when exiting an artificial zone by a portal.
*A new item animation for when taking an hyper jump charge.
*New animation for when taking a green shield.
*A new visual effect when having a yellow or red shield.
*A small cinematic indicator for the asteroid puzzle of stage 13 for the ones that did not have it.
*General visual polish to the message textbox and the stage result screen.
Small Updates:
*For the Tower Viewer added the amount remaining of Arcade Points and TG.
*Added a new merchant for the last stage of the game.
New Interface updates:
*The Exchange Achievement Options on the Main menu can now be also cancelled by pressing x.
Corrections:
*Removed the Text Message for when taking HP damage due an artificial portal.
*Now, the text displaying that an Hyper Jump charge has been taken, just shows up once.
*A better placement for a tower viewer in the Main Zone of Stage 10. It was unreachable before.
*The Nivelator riel-changer-switch on the main zones is now blocked if the 4 circuit breakers are activated in the previous areas.
*The Sound Effect Volume is adjusted to 60 by default when starting the game for the first time.
*The huds now wait to the stage presentation to be over before showing up.
*Better fade of the HUD for the Omega Token Reader Device (this happens when the player sprite is going to be below the HUD.)
*The inventory items of shields reactivate the music of the area when necessary.
*Launching the Hyper Jump from the main zone of stage 12 now reach the end of the map upon exit.
*Added a small extra sound when starting an interaction with a merchant.
*Better placement of a save point near the end of the Main Zone of the stage 23.
*Removed the extra lines at each side of the "loading game picture."
*The Combat Outpost deployed by the Nivelator has a special effect if the player level is too powerful.
*Lowered the Price of the Scanner Cartridge from 5 to 2 TG.
*Removed the Bit Items on merchants with exception of the Hp merchant, and their price is lowered from 5 to 2 tg.
*The Hyper Bits items reduce their cost in Golden Gears, from 10 to 5.
*Fixed a dialogue spacing, the one about the fuel being maxed out.
Fixes:
*Fixed an odd bug when exiting the Ultra Jump that happened after The Hyper jump was launched from the previous Main zone.
*Removed the last blocks for normal walls for the first part of the Main Zone of the Stage 10.
*Fixed a glitch with the menu on the last stage when triggered to fast at certain event.
Thank you for your support!
Source
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