Featured: *Added a new Item that allows two Phase Shields or more to be stacked. *Better Animations for the phase fields.
Full notes
Full Intergalactic traveler: The Omega Sector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
UI and audio
Maps
addedFeatured: *Added a new Item that allows two Phase Shields or more to be stacked. *Better Animations for the phase fields.
addedMain upgrades: *New Graphics Settings added: You can change the rendering type and center the game in full screen. *Added a New Background for the Title Screen if the Game is Completed. *When the Bitacora is fully unlocked, it becomes available in the title menu. *After the game is completed, that save file's description will show its performance level.
changedSmall upgrades: *Polishing the effect of taking a Respawn Point. *Polish to a screen name portrait. *The teleport effect to the artificial zones is smoother. *Some little polish to the Final Reward Screen.
changedCorrections: *The first instances when loading a map now avoid consuming the phase field's time.
changedFixes: *Better placement for two respawn points in the Main zone of the Stage 11.
Intergalactic traveler: The Omega Sector changes
addedFeatured: *Added a new Item that allows two Phase Shields or more to be stacked. *Better Animations for the phase fields.
addedMain upgrades: *New Graphics Settings added: You can change the rendering type and center the game in full screen. *Added a New Background for the Title Screen if the Game is Completed. *When the Bitacora is fully unlocked, it becomes available in the title menu. *After the game is completed, that save file's description will show its performance level.
changedSmall upgrades: *Polishing the effect of taking a Respawn Point. *Polish to a screen name portrait. *The teleport effect to the artificial zones is smoother. *Some little polish to the Final Reward Screen.
changedCorrections: *The first instances when loading a map now avoid consuming the phase field's time.
changedFixes: *Better placement for two respawn points in the Main zone of the Stage 11.
Featured: *Added a new Item that allows two Phase Shields or more to be stacked. *Better Animations for the phase fields.
Main upgrades: *New Graphics Settings added: You can change the rendering type and center the game in full screen. *Added a New Background for the Title Screen if the Game is Completed. *When the Bitacora is fully unlocked, it becomes available in the title menu. *After the game is completed, that save file's description will show its performance level.
Small upgrades: *Polishing the effect of taking a Respawn Point. *Polish to a screen name portrait. *The teleport effect to the artificial zones is smoother. *Some little polish to the Final Reward Screen.
Corrections: *The first instances when loading a map now avoid consuming the phase field's time.
Fixes: *Better placement for two respawn points in the Main zone of the Stage 11.