What changed
0 fixes1 addition4 changes0 removals
- Gameplay
- Balance
- UI and audio
addedVarious bugs related to combat patched and a few new items added
changedFlight dodge strength has been reduced so feel will be more similar to the original dodge
changedChanges to damage text should hopefully now see damage text working in game builds
changedDamage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline
changedA rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)
Insula: Bounty Royale changes
addedVarious bugs related to combat patched and a few new items added
changedFlight dodge strength has been reduced so feel will be more similar to the original dodge
changedChanges to damage text should hopefully now see damage text working in game builds
changedDamage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline
changedA rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)
Bug Fix Patch
Various bugs related to combat patched and a few new items added
Some of the things you should notice:
Flight dodge strength has been reduced so feel will be more similar to the original dodge
Changes to damage text should hopefully now see damage text working in game builds
Damage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline
A rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)