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Steam News12 December 20205y ago

Pre-Alpha v0.0.16 Update

Bug Fix Patch Various bugs related to combat patched and a few new items added Some of the things you should notice: Flight dodge strength has been reduced so feel will be more similar to the original dodge Changes to d

Full notes

Full Insula: Bounty Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedVarious bugs related to combat patched and a few new items added
changedFlight dodge strength has been reduced so feel will be more similar to the original dodge
changedChanges to damage text should hopefully now see damage text working in game builds
changedDamage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline
changedA rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)

Insula: Bounty Royale changes

addedVarious bugs related to combat patched and a few new items added
changedFlight dodge strength has been reduced so feel will be more similar to the original dodge
changedChanges to damage text should hopefully now see damage text working in game builds
changedDamage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline
changedA rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)

Bug Fix Patch

Various bugs related to combat patched and a few new items added

Some of the things you should notice:

  • Flight dodge strength has been reduced so feel will be more similar to the original dodge

  • Changes to damage text should hopefully now see damage text working in game builds

  • Damage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline

  • A rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)

Source

Steam News / 12 December 2020

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