Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Main Update
We've added "Endless Battle" to the existing Gigant Quests. (Maximum difficulty is Lv.999)
We've added 16 new monsters.
We've added 2 new skills.
Other Updates
The remaining rotation of buffs and debuffs now flashes.
The damage cap has been increased from 9.9 billion to 999.9 billion.
The character portraits for 12 monsters have been revamped.
The experience points gained from Endless Bosses have been increased.
The critical hit animation has been optimized.
The skill display during battle has been revamped.
TOTALHPDAMAGE now synchronizes with the actual damage dealt.
Images have been added to the existing tutorial.
Other minor bug fixes have been implemented.
Comments
Thank you for playing INIMICUS! Development is progressing thanks to your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
