Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
Main Update
Endless mode added to all Challenge Rooms.
Over 20 new monsters added.
Other Updates
Added "Skill Display Settings" and "Back" to the sorting submenu.
"Orichalcum" has been added to training.
Monster character portraits have been revamped.
The total level of Endless records is now automatically calculated from each Gigant Quest.
Experience points for Challenge Room Endless have been increased.
The crafting screen can now be completed entirely with mouse operations.
The skill background during enemy actions has been changed to red.
The minimum damage taken is now 10%, and the maximum is now 999%.
The maximum amount of gold you can hold has been increased from 900 million to 999.9 billion.
We've added a cost to the skills that are activated in Pakuri Reflect.
The assets for Hit Count and TOTALHPDAMAGE have been updated.
"Complete!" has been added to Mission Battles.
Fixed an issue where unintended damage occurred when performing percentage-based attacks during resistance debuffs.
Other minor bug fixes have been implemented.
Comments
Thank you for playing INIMICUS! Development is progressing thanks to all of you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
