Full notes
Full Infliction update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Infliction changes
Hi all, Thank you again so much for your support since Infliction has launched! Your reviews and posts in the forums mean so much to a solo developer like me. :) Please keep them coming!
I arrived home from PAX Australia couple of nights ago, and got straight in to this update. I couldn’t wait to jump in and get this patch done - it’s a big one with a lot of improvements! Thank you so much to the community for being both helpful and patient! Update 1.12 contains the following fixes and enhancements:
Fixed a bug that was causing some memories to not be recognised by the memory system
Fixing the above bug also addressed a bug where the find every memory achievement couldn’t be triggered
The player can no longer hide under the bed during the baby monitor sequence causing the game to break
Removed the ability to pick up and examine objects during interrogation room sequence that would cause the player to become stuck
Fixed collision on several objects and walls that would cause the player to get stuck or pass through
Fixed a bug that indicated a swipe key should open a door but it does not
Fixed a bug that caused some candles to not work in the later part of the game
Flashlight no longer needs a double click to turn off at the start of a new area
Fixed a bug where hitting crouch and hitting the interact button at the same time would cause the player to become stuck in the inspection system
Fixed a bug where hitting the hide button and the interaction at the same time could cause the player to be stuck in the inspection system
Fixed a bug where taking a photo and crouching before the photo comes in to view causes the player to get stuck.
Fixed examine system so that if the item is off screen, the system will reset the object and exit examine mode. This should work for all situations
Added a few missing names to the credits, sorry about that
Removed ability for AI to spawn in an unfair location after well sequence
Fixed typos in achievements
Small incidental graphical fixes across the game (object placement and such)
Fixed a bug where the player could pick up a phantom version of the key in the key/camera puzzle section
Fixed a bug where a new player would get the continue option however clicking that option would restart the game as it’s looking for a save file that doesn’t exist. It now simply starts a new game.
General fixes to interaction with two objects at once
Minor optimisation tweaks
- Added featurewake-up audio recap cutscenes will only play once per area regardless of kill-count. This is reset when a new game is started. You should only see/hear each one once per playthrough
Adjusted: a longer delay on ghost respawn time when using the camera on the ghost
Phew, Again, thanks to the community for actively helping Infliction to improve and grow. And thank you for your patience. Being a one-man team, I tend to work a little slower than a, well… team. The next update I’m already working on and it will contain a few more fixes as well as quality of life improvements such as skippable cutscenes, New checkpoint spawn locations, New hiding spots, More video options etc. I’ll also be doing a big optimisation pass on the next update so keep an eye out for that. One more thing: Upcoming updates will contain fixes to bugs, quality of life improvements, tweaks and optimisation but I also plan to start including new content in some of these updates. They’ll be free updates for everyone that owns Infliction, so keep an eye out! I’ll be keeping the new content a secret to surprise you all, and I’m excited to start working on it soon. Thanks again, you all rock! If you’d like to support Infliction, please leave a review if you haven't done so already! -Clinton
Source
Changelog.gg summarizes and formats this update. How we read updates.
