What changed
0 fixes0 additions1 change0 removals
changedHi all, Thanks so much for all the positivity and support. Its been overwhelming and heart-warming. All the feedback, both positive and constructive is appreciated. I am packing my bags to head to PAX but before I leave I wanted to push out the updates I’ve made thus far. Update 1.11 contains the following: • Invert Y axis will now invert the mouse as well as the gamepad. • Examining an object with plain text can no longer leave text on screen if the text button and interact button are pressed at the same time • You can no longer activate the plain text by pressing the plain text button while not holding the object. • Removed the use of the camera when crawling through vents as it causes clipping issues • Several minor graphical/asset tweaks (Their place and position in the world, clipping objects or hovering objects) • Removed the use of the camera during the final ritual cutscene • Fixed AI: can no longer become stuck upstairs in the hallway riddle area of the game • Fixed a bug that was preventing some achievements from going ding! Things I’m working on for the next update are as follows: • Taking action while performing other actions can cause the player to get stuck (EG: Crouch/interact, camera/interact, Hide/interact) etc. • General glitches • Collision improvements • A few typos • Further performance optimisation • Alter hiding mechanics to be more predictable and useful • Skippable cut scenes on the second instance I really appreciate your patience. Being a one-man team can be a challenge, but you all have been so amazing and patient with me, it’s much appreciated. I have some big updates planned down the road that incorporate both my own ideas as well as player feedback and I’m excited to see how it all comes together. As for this week, I’m off to PAX. Wish me luck. If you’re at PAX Australia, please come and say hi. I’ll see you all when I get back. -Clinton
Infliction changes
changedHi all, Thanks so much for all the positivity and support. Its been overwhelming and heart-warming. All the feedback, both positive and constructive is appreciated. I am packing my bags to head to PAX but before I leave I wanted to push out the updates I’ve made thus far. Update 1.11 contains the following: • Invert Y axis will now invert the mouse as well as the gamepad. • Examining an object with plain text can no longer leave text on screen if the text button and interact button are pressed at the same time • You can no longer activate the plain text by pressing the plain text button while not holding the object. • Removed the use of the camera when crawling through vents as it causes clipping issues • Several minor graphical/asset tweaks (Their place and position in the world, clipping objects or hovering objects) • Removed the use of the camera during the final ritual cutscene • Fixed AI: can no longer become stuck upstairs in the hallway riddle area of the game • Fixed a bug that was preventing some achievements from going ding! Things I’m working on for the next update are as follows: • Taking action while performing other actions can cause the player to get stuck (EG: Crouch/interact, camera/interact, Hide/interact) etc. • General glitches • Collision improvements • A few typos • Further performance optimisation • Alter hiding mechanics to be more predictable and useful • Skippable cut scenes on the second instance I really appreciate your patience. Being a one-man team can be a challenge, but you all have been so amazing and patient with me, it’s much appreciated. I have some big updates planned down the road that incorporate both my own ideas as well as player feedback and I’m excited to see how it all comes together. As for this week, I’m off to PAX. Wish me luck. If you’re at PAX Australia, please come and say hi. I’ll see you all when I get back. -Clinton
Hi all, Thanks so much for all the positivity and support. Its been overwhelming and heart-warming. All the feedback, both positive and constructive is appreciated. I am packing my bags to head to PAX but before I leave I wanted to push out the updates I’ve made thus far. Update 1.11 contains the following: • Invert Y axis will now invert the mouse as well as the gamepad. • Examining an object with plain text can no longer leave text on screen if the text button and interact button are pressed at the same time • You can no longer activate the plain text by pressing the plain text button while not holding the object. • Removed the use of the camera when crawling through vents as it causes clipping issues • Several minor graphical/asset tweaks (Their place and position in the world, clipping objects or hovering objects) • Removed the use of the camera during the final ritual cutscene • Fixed AI: can no longer become stuck upstairs in the hallway riddle area of the game • Fixed a bug that was preventing some achievements from going ding! Things I’m working on for the next update are as follows: • Taking action while performing other actions can cause the player to get stuck (EG: Crouch/interact, camera/interact, Hide/interact) etc. • General glitches • Collision improvements • A few typos • Further performance optimisation • Alter hiding mechanics to be more predictable and useful • Skippable cut scenes on the second instance I really appreciate your patience. Being a one-man team can be a challenge, but you all have been so amazing and patient with me, it’s much appreciated. I have some big updates planned down the road that incorporate both my own ideas as well as player feedback and I’m excited to see how it all comes together. As for this week, I’m off to PAX. Wish me luck. If you’re at PAX Australia, please come and say hi. I’ll see you all when I get back. -Clinton