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Steam News16 November 20187y ago

Update 1.13 – Optimization update!

Thank you all for being so patient for this update. Update 1.13 has been mostly focused on optimization – Making improvements to areas where performance issues had been reported by the player community.

Full notes

Full Infliction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes8 additions9 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedThank you all for being so patient for this update. Update 1.13 has been mostly focused on optimization – Making improvements to areas where performance issues had been reported by the player community. This update also focuses on fixing reported bugs and implementing a few ‘quality of life’ improvements based on your feedback. Thank you so much! Without further ado, the Infliction 1.13 update contains the following: Optimization:
changedAfter waking up from the basement sequence there was a significant performance drop. The culprit was found and could be attributed to overdraw. The result is a 50% performance increase for this area of the game and several other subsequent areas
changedAreas of the game preceding the above-mentioned area have also seen a 20% performance increase due to improvements to the dynamic lighting optimization system
changedVolumetric lighting in fog has been tweaked for a small performance gain
changedAreas of the game that use heavy post processing effects have been optimized for a small performance gain
changedAll lights have had an optimization pass for a small performance gain

Thank you all for being so patient for this update. Update 1.13 has been mostly focused on optimization – Making improvements to areas where performance issues had been reported by the player community. This update also focuses on fixing reported bugs and implementing a few ‘quality of life’ improvements based on your feedback. Thank you so much! Without further ado, the Infliction 1.13 update contains the following: Optimization:

  • After waking up from the basement sequence there was a significant performance drop. The culprit was found and could be attributed to overdraw. The result is a 50% performance increase for this area of the game and several other subsequent areas

  • Areas of the game preceding the above-mentioned area have also seen a 20% performance increase due to improvements to the dynamic lighting optimization system

  • Volumetric lighting in fog has been tweaked for a small performance gain

  • Areas of the game that use heavy post processing effects have been optimized for a small performance gain

  • All lights have had an optimization pass for a small performance gain

  • Some areas have lights that cannot be switched on or off. These lights have been changed from dynamic to stationary resulting in a small performance gain

Fixes:

  • Fixed a bug causing some lights to not cast light when turned on

  • Fixed a shader that was causing overdraw and performance issues

  • Fixed a bug that caused odd collision and behaviour from cloth simulated shower curtain

  • Fixed an issue where the player could clip with wall sconce lights

  • Fixed an issue where items of interest would still flash once discovered if the player reloaded their game after discovering something and reloading the same area

  • Fixed an issue where sometimes, particularly after finding the plane tickets, the players maximum walk speed was extremely slow

  • Removed the ability to use the camera in some sequences where the player controller is disabled but the camera is not

  • Fixed an issue that caused a fresh install of the game to use invert Y as the default

  • Fixed an issue causing hiding under some beds to cause the player to get stuck

  • Fixed an issue where the player could be killed during a transition (to new areas or to a hiding spot)

  • Fixed an issue that would prevent the ability to pass through the final doors in the game

  • Fixed minor clipping issues with sliding boxes

  • Fixed a few instances where items on top of a box weren’t moving with the box when sliding

  • Fixed an issue where you could be killed twice only seconds apart causing you to witness your own death again

  • Fixed the pose of a ‘hiding’ ghost

  • Minor tweaks to text used for the subtitle system

  • Fixed an issue where lamp light reflection would show while lamp was not casting any light

  • Fixed an issue causing the ‘collect all memories’ achievement from popping. It now has a secondary check which should circumvent those whom experienced this bug. If you have finished the game and have all the memories but the achievement didn’t pop, simply continue your game and when the whiteout screen fades your achievement should pop

  • Fixed an issue where screen mode and resolution would sometimes reset themselves for the menu and loading screen

  • Fixed an issue where crouching in the elevator could cause the player to become stuck

  • Fixed an issue where the players position would be offset in the elevator

  • Fixed an issue causing subtitles to become stuck on screen

  • Fixed a few lighting inconsistencies

  • Fixed minor issues with clipping meshes

Updates and changes:

  • Moved the counselling pamphlet memory item to a new position that makes sense given the order in which they’re listed

Additions:

  • Added Vsync on/off option to video options

  • Added the ability to skip the opening cutscene

  • Added additional sound occlusion to the ghost in instances where you’re not on the same floor. If you’re not on the same floor, the ghost ambience volume is lessened by 75%

  • Added a new respawn point in ‘Crave’s lair’

  • Added subtitles to places that were intended to have subtitles but did not

  • Added new reflections to areas that lacked reflections

Other:

  • Updated some key art images on steam

  • Updated achievement text for the ‘Master chef’ achievement to better reflect how the achievement is earned (this can currently only be earned near the start of the game)

Thanks to all for being so patient with this update. I’m really happy with the optimization results and performance gains. A huge thanks and shout out to a few very active members of my community that have gone above and beyond when it comes to bug reporting and general feedback. Your input continues to make Infliction better. Thank you! I’ll be working on a content update next. This will contain lots of additions to content as well as reported bugs and optimization fixes. I can’t wait to show off the new changes. This is going to be exciting! Thanks for joining me on this journey and the evolution of Infliction. -Clinton

Source

Steam News / 16 November 2018

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