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Steam News21 December 20241y ago

Dec 21 New Update Available: 124067

GENERAL - Added 2 EA Scenarios - Learn: Logistics - Learn: Power - Added Sandbox map selector - Additional Localization added - Crash Fixes UNITS - Redesigned Titan Gantry - Commander will now always build at 100% effic

Full notes

Full Industrial Annihilation update

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What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • UI and audio
addedGENERAL - Added 2 EA Scenarios - Learn: Logistics - Learn: Power - Added Sandbox map selector - Additional Localization added - Crash Fixes
changedUNITS - Redesigned Titan Gantry - Commander will now always build at 100% efficiency - Basic Fabs (Forge, Snapsync, Max, Silismith) now cost 18 Iron, down from 20 - Belts can now be anchored during placement with the "Place Belt" key (Default is B) - Anchors can be removed with Right Mouse Button - Double Clicking a belt section now selects all connected belts - All belt segments now indicate valid placement based on distance to allied units. - Valid allied units currently include: Commander, Stationary Units that have begun building - Updated Port Highlighting - Updated Placement Visual Effects for many units - Enemy units are no longer visible nor block placement until beginning building - Stretch (Connector) unit ghost and placement materials updated - Zephyr (Wind Generator) size reduced by 25%
changedUSER INTERFACE - Updated Help Menu - Updated Resource Filter

Industrial Annihilation changes

addedGENERAL - Added 2 EA Scenarios - Learn: Logistics - Learn: Power - Added Sandbox map selector - Additional Localization added - Crash Fixes
changedUNITS - Redesigned Titan Gantry - Commander will now always build at 100% efficiency - Basic Fabs (Forge, Snapsync, Max, Silismith) now cost 18 Iron, down from 20 - Belts can now be anchored during placement with the "Place Belt" key (Default is B) - Anchors can be removed with Right Mouse Button - Double Clicking a belt section now selects all connected belts - All belt segments now indicate valid placement based on distance to allied units. - Valid allied units currently include: Commander, Stationary Units that have begun building - Updated Port Highlighting - Updated Placement Visual Effects for many units - Enemy units are no longer visible nor block placement until beginning building - Stretch (Connector) unit ghost and placement materials updated - Zephyr (Wind Generator) size reduced by 25%
changedUSER INTERFACE - Updated Help Menu - Updated Resource Filter

GENERAL - Added 2 EA Scenarios - Learn: Logistics - Learn: Power - Added Sandbox map selector - Additional Localization added - Crash Fixes

UNITS - Redesigned Titan Gantry - Commander will now always build at 100% efficiency - Basic Fabs (Forge, Snapsync, Max, Silismith) now cost 18 Iron, down from 20 - Belts can now be anchored during placement with the "Place Belt" key (Default is B) - Anchors can be removed with Right Mouse Button - Double Clicking a belt section now selects all connected belts - All belt segments now indicate valid placement based on distance to allied units. - Valid allied units currently include: Commander, Stationary Units that have begun building - Updated Port Highlighting - Updated Placement Visual Effects for many units - Enemy units are no longer visible nor block placement until beginning building - Stretch (Connector) unit ghost and placement materials updated - Zephyr (Wind Generator) size reduced by 25%

USER INTERFACE - Updated Help Menu - Updated Resource Filter

KEYBINDS - B -> Begin placing a Glidstream (Belt) - G -> Begin placing a Stretch (Connector)

Source

Steam News / 21 December 2024

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