What changed
1 fix0 additions0 changes0 removals
fixedExtractors now show what resource they are extracting in the Info Panel -Steel now takes 3.5 seconds to build, down from 4 seconds. This should better indicate optimal resource inputs -Help Menu formatting improvements -Remove High Voltage (Blue) power to reduce complexity -Sky Arc (Power Transmission Tower) now has a larger power radius with increased construction cost -Fixed issue with terrain collision that allowed units to float through the air -Fixed issue with ground height calculations. Projectiles should now properly collide with the ground -Control Group crash fixes -Fixed elusive belt crash. Huge shoutout to @Southpaw and @Qmzn working through the night to find a reliable repro -Fixed crash when non-host disconnects
Industrial Annihilation changes
fixedExtractors now show what resource they are extracting in the Info Panel -Steel now takes 3.5 seconds to build, down from 4 seconds. This should better indicate optimal resource inputs -Help Menu formatting improvements -Remove High Voltage (Blue) power to reduce complexity -Sky Arc (Power Transmission Tower) now has a larger power radius with increased construction cost -Fixed issue with terrain collision that allowed units to float through the air -Fixed issue with ground height calculations. Projectiles should now properly collide with the ground -Control Group crash fixes -Fixed elusive belt crash. Huge shoutout to @Southpaw and @Qmzn working through the night to find a reliable repro -Fixed crash when non-host disconnects
-Extractors now show what resource they are extracting in the Info Panel -Steel now takes 3.5 seconds to build, down from 4 seconds. This should better indicate optimal resource inputs -Help Menu formatting improvements -Remove High Voltage (Blue) power to reduce complexity -Sky Arc (Power Transmission Tower) now has a larger power radius with increased construction cost -Fixed issue with terrain collision that allowed units to float through the air -Fixed issue with ground height calculations. Projectiles should now properly collide with the ground -Control Group crash fixes -Fixed elusive belt crash. Huge shoutout to @Southpaw and @Qmzn working through the night to find a reliable repro -Fixed crash when non-host disconnects