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Steam News12 December 20241y ago

Update Notes since EA Launch

123811 -Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission) 123810 -Belt crash fixes -Belts now correctly update their direction bias when pressing 'R' 123807 -Localization Improvements (Still

Full notes

Full Industrial Annihilation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change1 removal
  • Maps
  • Performance
  • Gameplay
  • UI and audio
fixed123811 -Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission)
changed123810 -Belt crash fixes -Belts now correctly update their direction bias when pressing 'R'
fixed123807 -Localization Improvements (Still more work to do) -Lobby visual improvements -Enemy ports no longer highlight when placing connectors. -Reordered 'Factory' build bar category to match the resource filter layout -Moved difficult to hit Artillery in EA Campaign mission "Artillery Standoff" to an easier location -Fixed issue where PVP games that are in progress allow you to attempt to join -Fixed issue where connectors could be placed on enemy belts. -Fixed issue where projectiles didn't fire out of the correct barrel for multi-barrel weapons -Crash fixes
fixed123775 -Fixed crash when ordering the Commander to Pickup/Dropoff on a Donkey -Added padding to the Help Menu to try to fix usability for some users
removed123773 -Disabled the ability to reclaim resource nodes while we investigate
fixed123752 -Added Help Menu accessible via F1 key in-game -Added a confirmation dialogue when self-destructing the commander -Added discord link to the main menu -Updated Water Well description to reflect it's ability to be placed almost anywhere -EA Campaign mission "Artillery Standoff" buildables more closely reflect default buildables -EA Campaign mission "Forging and Assembly" buildables more closely reflect default buildables -Fixed issue where the HUD didn't snap to the edges of widescreen monitors -Fixed issue where the Material Filter UI didn't reflect the selected unit's true filter state -Fixed issue with EA Campaign mission "Artillery Standoff" where some objectives weren't updating properly -Fixed issue where elapsed game time clock did not update -Fixed issue where the elapsed game time didn't always update correctly -Fixed issue where the main menu's scale was dependent on the length of the news feed -Fixed issue where the Artillery couldn't fire a Nuke Shell.

Industrial Annihilation changes

fixed123811 -Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission)
changed123810 -Belt crash fixes -Belts now correctly update their direction bias when pressing 'R'
fixed123807 -Localization Improvements (Still more work to do) -Lobby visual improvements -Enemy ports no longer highlight when placing connectors. -Reordered 'Factory' build bar category to match the resource filter layout -Moved difficult to hit Artillery in EA Campaign mission "Artillery Standoff" to an easier location -Fixed issue where PVP games that are in progress allow you to attempt to join -Fixed issue where connectors could be placed on enemy belts. -Fixed issue where projectiles didn't fire out of the correct barrel for multi-barrel weapons -Crash fixes
fixed123775 -Fixed crash when ordering the Commander to Pickup/Dropoff on a Donkey -Added padding to the Help Menu to try to fix usability for some users
removed123773 -Disabled the ability to reclaim resource nodes while we investigate

123811 -Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission)

123810 -Belt crash fixes -Belts now correctly update their direction bias when pressing 'R'

123807 -Localization Improvements (Still more work to do) -Lobby visual improvements -Enemy ports no longer highlight when placing connectors. -Reordered 'Factory' build bar category to match the resource filter layout -Moved difficult to hit Artillery in EA Campaign mission "Artillery Standoff" to an easier location -Fixed issue where PVP games that are in progress allow you to attempt to join -Fixed issue where connectors could be placed on enemy belts. -Fixed issue where projectiles didn't fire out of the correct barrel for multi-barrel weapons -Crash fixes

123775 -Fixed crash when ordering the Commander to Pickup/Dropoff on a Donkey -Added padding to the Help Menu to try to fix usability for some users

123773 -Disabled the ability to reclaim resource nodes while we investigate

123752 -Added Help Menu accessible via F1 key in-game -Added a confirmation dialogue when self-destructing the commander -Added discord link to the main menu -Updated Water Well description to reflect it's ability to be placed almost anywhere -EA Campaign mission "Artillery Standoff" buildables more closely reflect default buildables -EA Campaign mission "Forging and Assembly" buildables more closely reflect default buildables -Fixed issue where the HUD didn't snap to the edges of widescreen monitors -Fixed issue where the Material Filter UI didn't reflect the selected unit's true filter state -Fixed issue with EA Campaign mission "Artillery Standoff" where some objectives weren't updating properly -Fixed issue where elapsed game time clock did not update -Fixed issue where the elapsed game time didn't always update correctly -Fixed issue where the main menu's scale was dependent on the length of the news feed -Fixed issue where the Artillery couldn't fire a Nuke Shell.

Source

Steam News / 12 December 2024

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