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Steam News29 March 20233y ago

Late game (TL2+) balance adjustements and bug fixes

Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers.

Full notes

Full Incremental Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
  • Store
changedBuffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up [expand type="details"]For those of you that are interested in the internal math, the related formula was changed from: [(TLn-1 points / ((TLn-1)^2*100))^( 0.7 ^((TLn-1)^0.5))] to [(TLn-1 points / ((TLn-1)^2*100))^( 0.775 ^((TLn-1)^0.5))] (not including the diminishing return that applies when available points surpass currently claimed points)[/expand]
fixedFixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled
fixedFixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock
fixedFixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN
fixedFixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder

Incremental Adventures changes

changedBuffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up [expand type="details"]For those of you that are interested in the internal math, the related formula was changed from: [(TLn-1 points / ((TLn-1)^2*100))^( 0.7 ^((TLn-1)^0.5))] to [(TLn-1 points / ((TLn-1)^2*100))^( 0.775 ^((TLn-1)^0.5))] (not including the diminishing return that applies when available points surpass currently claimed points)[/expand]
fixedFixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled
fixedFixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock
fixedFixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN
fixedFixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder
  • Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up [expand type="details"]For those of you that are interested in the internal math, the related formula was changed from:

    [(TLn-1 points / ((TLn-1)^2*100))^( 0.7 ^((TLn-1)^0.5))]

    to

    [(TLn-1 points / ((TLn-1)^2*100))^( 0.775 ^((TLn-1)^0.5))]

    (not including the diminishing return that applies when available points surpass currently claimed points)[/expand]

  • Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled

  • Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock

  • Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN

  • Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder

Source

Steam News / 29 March 2023

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