Full notes
Full Incremental Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Incremental Adventures changes
Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well
Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled
Improved the performance of some internal formulas for high amounts of prestige layers
Improved the buy max button displayed accuracy a bit for certain number ranges
Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing
Various textual corrections/clarifications
Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!
Source
Changelog.gg summarizes and formats this update. How we read updates.
