Full notes
Full Incremental Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Fixes
Added a description to all prestige, ascension and transcension tabs to describe what they provide, reset and how to acquire more available points. Instead of just informing you in the alert when you hit the button
Prestige unlocks that require the same unlock to be purchased on the layer below are now shown as disabled buttons, instead of hidden. They now mention that they require the layer below instead of their cost
Raised the offline progress cap from 24 hours to 72 hours, following the same scaling that it had to 24 hours. 24 hours is still unlocked after roughly 200h of game time, 72 hours is obtained after roughly 50 days of game time
The (current) offline progress cap is now shown in the options tab, next to the total time played
Ascension recovery can now be finished when the highest prestige layer is at least 2, down from 10. It still requires the highest unlocked layer to equal the highest available layer for at least 8 seconds. This change is mostly to make ascension autobuyers and the perk work better in early transcension phases
Prestige layers now require at least one combat action before points become available, to prevent the common confusion of Improved Prestige Reset instantly providing points
Progress to Prestige/Ascension/Transcension is now also shown below 10% after they have been unlocked. Mostly to make the top less "jumpy"
Extended the offline progress information in the Info tab to also explain how it works, rather than just how much is provided
Added a third option for the prestige quickview, to only show totals and transcension (available once transcension is unlocked)
Fixed a few minor bugs that caused some ascension autobuyer settings to open an incorrect tab after changing them
Fixed a rare bug that could cause Armory prices of the top row to be slightly off and thereby incorrectly noted
Source
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