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Latest Increlution updates
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- Increlution
March player feedback & QoL update
Let me start off by thanking you for the incredible reception of the chapters 6, 7, 8 and 9 content update! Far more of you returned to the game than I ever dared to expect, and the game even peaked into the top 250 gam…
Event15 changesFixGameplay - Increlution
Improved the accuracy of combat-safeties and other minor changes
Improved the accuracy of combat-safeties. They now include food cooldowns into the computation when it's a close call. Tackling the frustration of being forced to stop when you were sure you could make it Combat safety…
Announcement5 changesFixGameplay - Increlution
Third minor update following the new content
Slightly reworked the cap jobs to construction functionality. It now only caps after a completion, so it no longer entirely prevents manual completions in between. This also tackles an extremely rare fatal error The saf…
Announcement2 changesGameplayBalance - Increlution
Minor bug fixes following the new content
Fixed a bug that could cause low-priority jobs to not always trigger when force-fight was enabled, requiring some manual intervention that it should prevent Fixed a bug in the warning notifications of damaging explorati…
Announcement2 changesFixBalance - Increlution
Minor update following the new content
The food recovery indicator at the top-right of the inventory now states the total value of your food in the tooltip as well Fixed one tooltip telling you too late that you'd lose access to a chapter 6 job. It now tells…
Announcement2 changesFixGameplay - Increlution
Chapters 6, 7, 8 and 9 are now available!
Over three months in the making and finally ready to be played! The new chapters are designed to expand the content in a way where run-based decisions have a bigger impact on progression, throughout these new chapters.…
Store20 changes1 numericFix - Increlution
November 10th update
The action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll Added a health per second indication to the inventory fo…
Announcement5 changesFixGameplay - Increlution
Small bug fixes update
"Cap jobs to construction requirement" now only applies if the next-queued action doesn't require another resource that the same job provides. Fixing a "looping queue" bug Fixed a bug in the "cap jobs to construction re…
Announcement2 changesFixGameplay

