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Steam News10 November 20214y ago

November 10th update

The action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll Added a health per second indication to the inventory fo

Full notes

Full Increlution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedThe action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll
addedAdded a health per second indication to the inventory food tooltips
addedThe game finished message now also triggers the window flash, if enabled
fixedFixed a rare bug where automation for required resources would not trigger if a construction was started when said resources were already empty, but it could continue construction for a short time
fixedFixed food cooldowns displaying an incorrect value until unpausing when launching the game in a paused state

Increlution changes

addedThe action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll
addedAdded a health per second indication to the inventory food tooltips
addedThe game finished message now also triggers the window flash, if enabled
fixedFixed a rare bug where automation for required resources would not trigger if a construction was started when said resources were already empty, but it could continue construction for a short time
fixedFixed food cooldowns displaying an incorrect value until unpausing when launching the game in a paused state
  • The action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll

  • Added a health per second indication to the inventory food tooltips

  • Chapter four constructions now hide when leaving chapter four, if they can't be completed anymore

  • The game finished message now also triggers the window flash, if enabled

  • Fixed a rare bug where automation for required resources would not trigger if a construction was started when said resources were already empty, but it could continue construction for a short time

  • Fixed food cooldowns displaying an incorrect value until unpausing when launching the game in a paused state

This will probably be the last minor update for a bit. It's time to fully focus on the next chapter!

Source

Steam News / 10 November 2021

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