Full notes
Full Increlution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
Added a new render-buffer flush mechanic to the window manager which aims to tackle the render-buffer getting out-of-sync after minimizing the game on some Windows hardware configurations. Due to none of my testing hardware being affected by the issue, this solution is somewhat of a theoretical approach and not fully confirmed as effective, but community testing results look promising
Added additional data to the save for the restart generation feature (it takes one generation to properly populate this new data for your save)
It now tracks whether you had encountered actions prior to the current generation and resets that data on generation-restart
It now tracks your game completion and longest life data prior to the current generation and resets that data on generation-restart
The new data above should tackle some edge-case issues where chapter completion records and automated backups could fail to fire if you: "completed a chapter, restarted that generation, and completed that chapter again". These bugs were limited to informational data and did not otherwise affect progression
Fixed a bug that could cause combat stalling to proceed for explorations that were no longer available, if they were still in the queue due to being manually added
Fixed a bug in chapter 5 where the prevent auto-refill setting could fail to trigger
after automatically filling up on eggs, if the return to the children wasn't also automated
Source
Changelog.gg summarizes and formats this update. How we read updates.
