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Steam News29 January 20215y ago

IMPAVIDVM UPDATE: 29/01/2021

ADDED NEW LEVEL 'CELERITAS'. A brand new level is ready and has been released. BAKES IRRADIANCE AND SPECULAR MAPS.

Full notes

Full IMPAVIDVM update

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What changed

2 fixes4 additions0 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
addedADDED NEW LEVEL 'CELERITAS'. A brand new level is ready and has been released.
addedBAKES IRRADIANCE AND SPECULAR MAPS. Since we are using a static sun, we decided to pre-calculate irradiance and specular maps at a much higher resolutions and save them on a separate file. We have now much better lighting and performances have increased because we do not longer need to calculate the maps on the fly when entering a new section in the level. The loading time for all maps is negligible and the only real drawback is we now need to store an average of approx 40 MB of extra data for each level.
fixedINCREASED STABILITY. Fixed a random crash when too much particles are created at the same time and data are streamed to the GPU when the buffer is still growing on a separated thread
fixedVISUAL GLITCH RESOLVED. We had an annoying popup of certain objects (especially floors) that may suddenly appear at particulars camera angles. The issue is now fixed.
addedADDED A VIDEO TUTORIALS MENU. Players can use this menu to read a short description of all game-play mechanics and see a short clip showing how to execute the movement in world.
addedFirst cut-scene - Support for controllers - New level 'FORTITUDO' (maybe) - Compressed textures (this may take a while, we will release the feature only if finished)
  1. ADDED NEW LEVEL 'CELERITAS'. A brand new level is ready and has been released.

  2. BAKES IRRADIANCE AND SPECULAR MAPS. Since we are using a static sun, we decided to pre-calculate irradiance and specular maps at a much higher resolutions and save them on a separate file. We have now much better lighting and performances have increased because we do not longer need to calculate the maps on the fly when entering a new section in the level. The loading time for all maps is negligible and the only real drawback is we now need to store an average of approx 40 MB of extra data for each level.

  3. INCREASED STABILITY. Fixed a random crash when too much particles are created at the same time and data are streamed to the GPU when the buffer is still growing on a separated thread

  4. VISUAL GLITCH RESOLVED. We had an annoying popup of certain objects (especially floors) that may suddenly appear at particulars camera angles. The issue is now fixed.

  5. ADDED A VIDEO TUTORIALS MENU. Players can use this menu to read a short description of all game-play mechanics and see a short clip showing how to execute the movement in world.

GOALS FOR NEXT UPDATE

  • First cut-scene - Support for controllers - New level 'FORTITUDO' (maybe) - Compressed textures (this may take a while, we will release the feature only if finished)

Source

Steam News / 29 January 2021

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