Full notes
Full IMPAVIDVM update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! As already anticipated, we are releasing a new major update for IMPAVIDVM with a lot of new stuff. Enjoy!
What changed
- Gameplay
- Compatibility
- Store
- UI and audio
- Fixes
- Performance
NEW LEVEL 'FORTITVDO' A brand new level has been added.
SECOND CUTSCENE We keep developing the plot and the second cutscene has been added to the game.
ADDED CONTROLLER SUPPORT. It is now possible to play IMPAVIDVM using a controller.
SUB SURFACE SCATTERING Rendering has been improved introducing sub surface scattering. Our characters gained a free skin treatment.
- NEW MECHANICFAST SWIMMING It is now possible to swim fast for a small time before to get tired. This new mechanic is required in the new level, but available everywhere.
- NEW MECHANICMONKEY WALK Continuing the work to make our hero a true sportsman (or woman)! Now they can execute monkey walk (which by the way is required in the new level).
WIND SOUND IMPROVED Fixed a few glitches in wind sound.
SSAO IMPROVED Removed an unpleasant visual artifact caused by SSAO in 4K. Also capped ssao buffer resolution to 2K because working with a bigger frame buffer is only more expensive and does not improve AO.
ROPES IMPROVEMENT Added a way to stabilize ropes attached to a constrain and reset the forces applied, so they behave always in the same way after realoading a checkpoint.
- BUGGHOST PLATFORMS BUG FIXED Fixed a bug causing some moving platforms to disappear.
- BUGRESOLUTION CHANGE BUG FIXED It is possible now to change resolution without destroying everything and crashing the game!
- BUGSTUCK PLAYER BUG FIXED Fixed a bug causing the player to stop responding to inputs after failing a grab.
- BUGROLL ANIMATION BUG FIXED It is no longer possible to roll right after reloading a checkpoint preventing the player to fall out of bounds in certain conditions.
- BUGSHADOWS ARTIFACTS FIXED Sun light frustum calculation has been improved and shadows at the edges of the field of view are now much better.
- BUGDUST RENDERING ARTIFACTS FIXED Dust does no longer receive shadows.
Source
Changelog.gg summarizes and formats this update. How we read updates.
