Illusive Domain
Steam News 17 February 20263mo ago

Demo Update 2026/2/17

Tutorial has been reworked, and a new tutorial character has been added to help you train. Normal attack combo has been reanimated. The frame timings are mostly the same as before. Flow Reversal (Charged) now fires a pr…

Update log

Full Illusive Domain update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions2 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedTutorial has been reworked, and a new tutorial character has been added to help you train.
changedDialogue system has been reworked. Existing content should stay the same, but there have been minor improvements to many parts of the system that will allow for more flexibility in future dialogue events.
changedSome models have been adjusted.
addedKiriko’s sword now has a new appearance. (The old sword was made back in 2024 when I just started learning how to 3D model, so there’s a lot from that era that I want to update in the near future)
fixedFixed a bug with time scaling in some gameplay logic. (However, under normal circumstances, this has no known effect on regular gameplay as time scale is usually either 0 or 1. On the other hand, a game speed setting is now feasible without leading to unintended behaviour. )
addedAdded aerial variants for the Claw skill. Tapping attacks while moving backwards, while holding performs a downward swipe.
  • Tutorial has been reworked, and a new tutorial character has been added to help you train.

  • Normal attack combo has been reanimated. The frame timings are mostly the same as before.

  • Flow Reversal (Charged) now fires a projectile.

  • 4th hit (Charged) of the attack combo now fires a projectile.

  • Dialogue system has been reworked. Existing content should stay the same, but there have been minor improvements to many parts of the system that will allow for more flexibility in future dialogue events.

  • Some models have been adjusted.

  • Kiriko’s sword now has a new appearance. (The old sword was made back in 2024 when I just started learning how to 3D model, so there’s a lot from that era that I want to update in the near future)

  • General animation updates and reworks.

  • Fixed a bug with time scaling in some gameplay logic. (However, under normal circumstances, this has no known effect on regular gameplay as time scale is usually either 0 or 1. On the other hand, a game speed setting is now feasible without leading to unintended behaviour. )

  • Added aerial variants for the Claw skill. Tapping attacks while moving backwards, while holding performs a downward swipe.

  • Claw → Attack → Attack now chains into the 4th attack of the normal attack combo.

  • Shatter (stance damage increase debuff on getting deflected or parried) has been reworked. Before, this stacked up to 9x, but would expire all at once after 3s of not being added onto. Now, this lasts 1.5s, but counts down on expiry rather than expiring all at once.

  • A new loading screen has been added when starting the game. Now it's not just a black screen until your computer finishes loading!

  • A new costume has been added. Happy CNY!

Source

Steam News / 17 February 2026

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