Update log
Full Illusive Domain update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Tweaks to Player Moveset:
Rimefang now has a jump follow-up. This acts similarly to a regular jump, so you can chain it into any other aerial actions.
Rimefang’s 2nd stage (uncharged) windup has been reduced.
Rimefang’s 2nd stage minimum charge time has been reduced. You can still charge it for the same duration as before, but the 2nd stage attack can be used much sooner now.
Chasing Slice can now be followed up with a slide kick. (E.g. Throw → Attack → Kick)
Source
