Update archive
Latest Illusive Domain updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Demo Update 2026/05/11: Animation Overhaul, Taunts, Maid Outfit
Reworked all hit animations. Rewrote the bulk of the main animation-related code. As a side effect, some animation locks related to getting hit have been changed. In general, it lasts a tiny bit longer now, due to it be…
Demo Update 2026/04/18: Kana Overhaul
Complete overhaul of Kana's attacks and arena. She's now intended to be the first boss of the game instead of Louise. Disabled story mode. This will be the focus for the next update. Louise's defeat scene now has a new…
Demo Update 2026/03/30: Louise Overhaul
Complete overhaul of Louise’s attacks and mechanics. (Lance moveset is still missing some stuff, but the important bits are there!) In general, her animations should be easier to read... I hope... For now, she no longer…
Demo Update 2026/03/14: Parry reworks
Added slow time effect upon parrying, stance break, and death. Fixed bugs relating to on-parry effects occurring more times than intended. Some visual tweaks. Parrying now makes enemies “forget” some of your moves. (Thi…
Demo Update 2026/03/03: Stance Balancing and Screen Shake
Added a screen shake intensity setting. This defaults to 1x, and ranges from 0-10x, so please feel free to give yourself as much juice as you feel is necessary (this will probably be changed back to 0-1x with a default…
Demo Update 2026/03/01: Balance Changes & Removal of Story Mode
Tweaked movement code and configuration. The transition between directions should feel smoother now. Remade all running animations. (Walking animations and weapon-specific variants will have to wait for now. ) Changed M…
Demo Update 2026/02/19: Balance Changes
Balance Changes: Reduced the stance regen delay across all bosses. Reduced stance regen across all characters in varying amounts. Greatly reduced player passive stance regen. Increased player stance regen from parrying.…
Demo Update 2026/2/17
Tutorial has been reworked, and a new tutorial character has been added to help you train. Normal attack combo has been reanimated. The frame timings are mostly the same as before. Flow Reversal (Charged) now fires a pr…
Demo Update 2026/01/23: Tweaks
Tweaks to Player Moveset: Rimefang now has a jump follow-up. This acts similarly to a regular jump, so you can chain it into any other aerial actions. Rimefang’s 2nd stage (uncharged) windup has been reduced. Rimefang’s…
Demo Update 2026/01/18: Camera overhaul, bug fixes, new attack animations
Reworked how the camera works when locked on: The camera now allows for targets to stand to the left or right of the screen, where previously it would always frame the target to the right of the screen. Rotation speed i…
Demo Update 2026/01/10: Bug fixes
Added a new attack for Lynette. Improved some VFX. Changed collisions in Lynette's arena.
Demo Update 2026/01/09: Bug fixes
Fixed a bug where characters would be placed incorrectly after returning from Lynette's boss fight. Fixed a bug where interactions would be unavailable upon sitting. (You will now also be able to re-trigger dialogue wit…
Demo Update 2026/01/08: Settings Updates & Improvements
Fixed dialogue controller focus. Added controller stick dead zone settings. Cursor now hides in menus again. The threshold for mouse movement to re-activate the cursor has been increased. Tweaked a few hitboxes and atta…
Demo Update 2026/01/07: Changes to Nia's Grab
Reworked how Nia's grab works. Previously: Heals 3 bigger chunks of HP during the grab. New: Heals 3 tiny chunks of HP during the grab, and adds a new status effect to herself that will heal her for the old amount over…
Demo Update 2026/01/07: bug fixes...
Fixed an error with the dialogue camera when returning to title and loading back in-game. Fixed an error with dialogue spawning not assigning characters correctly. Slight tweaks to dialogue. In Boss Select mode, you can…
Demo Update 2026/01/05: Even more bug fixes!
Changed some more logic for NPC spawning. Hoping this fixes things. Slight tweak on Nia's level area. The actual fighting area is unaffected. Fixed main menu BGM not being removed when returning to title. You can verify…
Demo Update 2026/01/04: More bug fixes!
Changed some logic for NPC spawning and dialogue to prevent black-screening. Fixed an issue where the black loading screen fade-in would not be removed on retry. I was able to reproduce these bugs occasionally on my Ste…
Demo Update 2026/01/04: Bug fixes
Made Louise less vulnerable to backshots. Fixed some UI navigation issues on controller. Tweaked some of Louise's projectile launch logic.
Demo Update 2026/01/03: Bug fixes and Japanese UI translation
Added Japanese translations for the UI. This does not include the story and most of the archive entries. Fixed a bug where returning to the title would cause levels to be unable to load. Fixed a bug where the selected l…
Demo Now Available!
[dynamiclink href="https://store.steampowered.com/app/3863820/Illusive_Domain_Demo"]Kept you waiting, huh?
