Illusive Domain
Steam News 30 March 20261mo ago

Demo Update 2026/03/30: Louise Overhaul

Complete overhaul of Louise’s attacks and mechanics. (Lance moveset is still missing some stuff, but the important bits are there!) In general, her animations should be easier to read... I hope... For now, she no longer…

Update log

Full Illusive Domain update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition2 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
removedIn general, her animations should be easier to read... I hope... For now, she no longer has attacks to transition between weapons, and each weapon is unlocked as you progress through her fight rather than all of them being available right from the start.
fixedFixed a bug where VFX would sometimes be set to an incorrect configuration.
removedRemoved ??? boss from the demo. She will return in the far future... when you are ready.
addedReworked some cameras for grabs. Some angles have changed as a result of the new workflow, but at least now what I see in Blender is what I get in engine…
changedIncreased the recovery period for jump → hold attack.
changedStory — Will probably take a while. I want to finish writing almost everything first so that I can start to plan out VA and translation work. (I intend on getting JP voice, but this is something for much, much later since I still need to go through the extra step of translating the dialogue.)
  • Complete overhaul of Louise’s attacks and mechanics. (Lance moveset is still missing some stuff, but the important bits are there!)

  • In general, her animations should be easier to read... I hope... For now, she no longer has attacks to transition between weapons, and each weapon is unlocked as you progress through her fight rather than all of them being available right from the start.

  • Fixed a bug where VFX would sometimes be set to an incorrect configuration.

  • Restricted story mode. (You can still access it if you have an existing save, but there’s ongoing story and system work there to iron out.)

  • Removed ??? boss from the demo. She will return in the far future... when you are ready.

  • Reworked some cameras for grabs. Some angles have changed as a result of the new workflow, but at least now what I see in Blender is what I get in engine…

  • Increased the recovery period for jump → hold attack.

Upcoming Planned Updates

  • Louise — Cutscenes rework. She was the first experiment in doing those, so it’s time I go back and improve it.

  • Kana — General overhaul. Design might change a little. She was originally pushed out in just a couple of weeks, so this time I want to promote her into being a proper main boss rather than being just an optional side boss.

  • Story — Will probably take a while. I want to finish writing almost everything first so that I can start to plan out VA and translation work. (I intend on getting JP voice, but this is something for much, much later since I still need to go through the extra step of translating the dialogue.)

  • Nia and Lynette should see some tweaks later this month. Since Louise has a beam attack now, it wouldn’t be right for the dedicated mage character not to have one of her own, right?

Source

Steam News / 30 March 2026

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