In this update1
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Full IHAS update
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What changed
- UI and audio
- Gameplay
IHAS changes
Hey everyone,
As the development of IHAS is steadily progressing, I’ve decided to start frequently updating you on my process through a series of dev logs.
In each edition, I will share some information about the game’s lore, characters & certain design decisions, or give you other insights into t he game that I’ve been crafting over the past 2 years.
If there is a specific topic you would like to hear more about, just let me know in the comments below!
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For the first dev log, I figured it would make sense to introduce you to the story of IHAS:
IHAS takes place in 2099. You play as Alex, a cyborg who wakes up inside a mysterious, unknown environment. Disoriented and suffering from amnesia, your only lead is a voice emanating from your built-in communication device. “Alex! Wake up!”, the voice booms over a speaker. You recognize the voice instantly - it belongs to your best friend, Robert.
You quickly learn that you are no longer on Earth, but trapped within the confines of a massive alien spacecraft. A firearm lies on a table in front of you. Robert encourages you to pick it up, explaining that while it won’t bring back your lost memories, it might offer a sense of control over your situation. As you grab the weapon, Robert warns you that it is just a tool, a temporary solution for the immediate dangers ahead, but that ultimately you will need to trust yourself to survive.
As you ascend through the training area, Robert reveals more about your dire circumstances. The spacecraft is overrun with hostile robots, mistaken for aliens. Their goal is to harvest Earth's resources, and their invasion has already devastated much of the planet. Robert hints at a larger, hidden agenda but insists that you must focus on survival for now...
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I hope you enjoyed this first glimpse into IHAS’ story! Development is going steady and I can’t wait to show you more.
Stay tuned for more updates and devlogs, and thank you for your support, Vladsylav
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Iceberg Interactive
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