Full notes
Full IHAS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Events
IHAS v1.3.1 is now live, and it includes the following:
Updated level layout
Removed distortion from the force field
Balancing improvements
Improved level navigation
Moved the button in the hotel table below the tablet in the hall
Made doors in the office easier to see
Improved tutorial that player can use a knife to press buttons
Fixed that keypad doors are difficult to find in the office
Give players more time to hop onto platforms
Added SFX to barricade
Tweaked a locker to give more resources
Changed the collision of the floor in the puzzle rooms close to the barrier in the servers
Added that you can increase volume of the voices
Made hidden room more visible in hotel
Decreased difficulty for lasers in hotel
Made that you can’t go through the lasers and survive inside ruins
Made that blocked door will not play locked sfx
Moved mod tutorial in the office lower
Moved jump pad in the storage little bit back
Made it so the vent on the second floor in the underwater station doesn't get stuck
Made it so the shotgun + cube puzzle can’t be broken in the bunker
Removed unused doors in the reactor
Added a tutorial for destroying mines
Fixed some message localization issues
Added landmarks to the levels
Fixed that sometimes doors can close in front of the player
Improved grenade tutorial
Improved player message reading
Added rewards for exploration in the hotel
Fixed proximity on portal triggers
Added healing station to the other side in the underwater station
Fixed that Phoenix key visible after installing in the last level
Level Editor v1.0
Demo v1.1
Includes improvements from the main game
Enhanced tutorial
Added a cutscene level
Source
Changelog.gg summarizes and formats this update. How we read updates.
