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Steam News8 August 20241y ago

First Tiny Update

Firstly, a massive thanks to everyone who bought the game already(!!!!) As promised, regular updates are here.

Full notes

Full Idylls of the Lunar Maria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Performance
changedHealth Potion
changedTweaked some UI ordering
changedSome boring characters have changed stats/mechanics
changedImproved visiblity of Darkness tile, Wide and Tall Status
changedChanged the initial owl conversation to at least give you some tips if you ask for a tutorial
addedOkay okay what does that all mean!? Not much without context. That's why you should join my Discord Community ( Link here ). A good chunk of the new content was based on player suggestions and feedback. You can see my work-in-progress in real-time and help steer the direction of the game as it grows, bobs, weaves and spins and eventually crash-lands into full release.

Idylls of the Lunar Maria changes

changedHealth Potion
changedTweaked some UI ordering
changedSome boring characters have changed stats/mechanics
changedImproved visiblity of Darkness tile, Wide and Tall Status
changedChanged the initial owl conversation to at least give you some tips if you ask for a tutorial

Firstly, a massive thanks to everyone who bought the game already(!!!!) As promised, regular updates are here.

Here's a boring list of everything in this exciting update:

Levels:

  • Fireplace Place

  • Sparkle Woods

  • Sunset

  • 3 Terra Tower Levels

  • Dino Deck

  • Red Castle Hallway

  • Crater

Combat Items:

  • Health Potion

Combat Characters:

  • King

  • Stilton

  • Deep Sleeper

  • Icyclearly

  • Bark

  • Coin Cat

  • Green Knight

Exploration Encounters:

  • Squeaks

  • Deep Sleeper

  • Collected Cat

Exploration Scenery:

  • Terra Tower

  • More Trees

  • Inside the Red Castle

Meals:

  • Tough Cookie

Status Effects:

  • Friendly

  • Tough

  • Sleepy

Tiles:

  • Crown

  • Cookie

Changes:

  • Horsey Tiles are rotated for better visibility

  • Tweaked some UI ordering

  • Story Blobs wobble on mouseover

  • Red Rodent appears in forager's hand in Red Rodent Rescue

  • Some boring characters have changed stats/mechanics

  • Improved visiblity of Darkness tile, Wide and Tall Status

  • Changed the initial owl conversation to at least give you some tips if you ask for a tutorial

Okay okay what does that all mean!? Not much without context. That's why you should join my Discord Community (Link here). A good chunk of the new content was based on player suggestions and feedback. You can see my work-in-progress in real-time and help steer the direction of the game as it grows, bobs, weaves and spins and eventually crash-lands into full release.

This update tries a little bit of everything to give variety, particularly with levels. I do like a good change of scenery. There is also three new status effects and a small pile of new characters you may encounter, bringing the total up to 128. You can now finish the Coin Collector Cat and the Deep Seaker's quests, though I may spruce them up further in the future.

Expect similar updates in a weekly fashion? We'll see. See you next week, I think.

Source

Steam News / 8 August 2024

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