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Steam News19 July 202626d ago

Idyll Isle 1.0.5 Patch Notes

Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans;

Full notes

Full Idyll Isle update

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What changed

5 fixes1 addition6 changes2 removals
  • Store
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Performance
changedCooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes.
addedNew Content
changedGameplay Improvements
fixedAnimal Pen : Capacity raised from 10 to 16 ; animal slots scroll inside a fixed viewport.
changedTrading Post · Merchants : Switch merchants while a caravan is in transit; nav tooltips show who is being delivered for; other merchants show Other order in progress… .
changedExpedition Tavern · Pending rewards : Grid layout with an outcome summary row; +N overflow when more than 8 items.
Animal Pen : Capacity1016Animal Pen : Capacity increased, buff

Idyll Isle changes

changedCooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes.
addedNew Content
changedGameplay Improvements
fixedAnimal Pen : Capacity raised from 10 to 16 ; animal slots scroll inside a fixed viewport.
changedTrading Post · Merchants : Switch merchants while a caravan is in transit; nav tooltips show who is being delivered for; other merchants show Other order in progress… .

Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes.

New Content

  • Cooking · Reservation: Right-click a recipe to queue multiple batches—even without enough ingredients yet. Tasks show Awaiting ingredients instead of failing while waiting.

  • Blacksmith · Standing Orders · Bait: One bait standing order now maintains separate targets for freshwater + saltwater bait.

Gameplay Improvements

  • Cooking · Controls: Header hints for left-click (make one) / right-click (reserve batch); quantity dialog ±10 steps; right-click stacked queue slots to cancel multiple batches.

  • Animal PenCapacity raised from 10 to 16 ; animal slots scroll inside a fixed viewport.
  • Trading Post · Merchants: Switch merchants while a caravan is in transit; nav tooltips show who is being delivered for; other merchants show Other order in progress….

  • Building · Place / Relocate: Preview throttling per grid cell and lighter path checks—smoother on high refresh rates; relocation preview keeps the old tile occupied until confirmed.

  • Expedition Tavern · Pending rewards: Grid layout with an outcome summary row; +N overflow when more than 8 items.

  • Tooltips: Locked prerequisite slots now hide names until unlocked.

  • SettingsBackground FPS throttle removed permanently—no more auto drop to 15fps when idle.

Bug Fixes

  • Old saves · CoconutsFixed bad drop source data that could make coconuts unpickable and cause freezes/crashes (auto-repaired on load).
  • LivestockFixed duplicate death notifications when horses died during caravan transit.
  • Livestock · NamesFixed numbered animals (e.g. horses) showing the echo-clone name format by mistake.
  • BuildingsFixed opening building UIs (e.g. Expedition Tavern) while in placement/relocation preview .
  • Tasks: Expected failures (coconut already picked, wrong profession for a pickup) no longer spam errors.

Balance

  • AchievementsTree Assassin manual chop requirement lowered from 500 to 200 trees .

Source

Steam News / 19 July 2026

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