Full notes
Full Idyll Isle update
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What changed
- Store
- Gameplay
- Balance
- UI and audio
- Events
- Performance
Idyll Isle changes
Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes.
New Content
Cooking · Reservation: Right-click a recipe to queue multiple batches—even without enough ingredients yet. Tasks show Awaiting ingredients instead of failing while waiting.
Blacksmith · Standing Orders · Bait: One bait standing order now maintains separate targets for freshwater + saltwater bait.
Gameplay Improvements
Cooking · Controls: Header hints for left-click (make one) / right-click (reserve batch); quantity dialog ±10 steps; right-click stacked queue slots to cancel multiple batches.
- Animal PenCapacity raised from 10 to 16 ; animal slots scroll inside a fixed viewport.
Trading Post · Merchants: Switch merchants while a caravan is in transit; nav tooltips show who is being delivered for; other merchants show Other order in progress….
Building · Place / Relocate: Preview throttling per grid cell and lighter path checks—smoother on high refresh rates; relocation preview keeps the old tile occupied until confirmed.
Expedition Tavern · Pending rewards: Grid layout with an outcome summary row; +N overflow when more than 8 items.
Tooltips: Locked prerequisite slots now hide names until unlocked.
- SettingsBackground FPS throttle removed permanently—no more auto drop to 15fps when idle.
Bug Fixes
- Old saves · CoconutsFixed bad drop source data that could make coconuts unpickable and cause freezes/crashes (auto-repaired on load).
- LivestockFixed duplicate death notifications when horses died during caravan transit.
- Livestock · NamesFixed numbered animals (e.g. horses) showing the echo-clone name format by mistake.
- BuildingsFixed opening building UIs (e.g. Expedition Tavern) while in placement/relocation preview .
Tasks: Expected failures (coconut already picked, wrong profession for a pickup) no longer spam errors.
Balance
- AchievementsTree Assassin manual chop requirement lowered from 500 to 200 trees .
Source
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