In this update3
Full notes
Full Idyll Isle update
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What changed
- UI and audio
- Fixes
- Performance
Idyll Isle changes
The first post-launch patch, focusing on achievement, UI, and save-related issues reported since release.
Bug Fixes
- AchievementsFixed an issue where achievements would not pop up during your first play session in a new save, and would only appear in a batch after restarting. Qualifying achievements now unlock promptly with in-game notifications. (Loading a save will still backfill any previously missed unlocks.)
Fixed several achievements that could not be unlocked: "Message in a Bottle," "Abyss Walker," "Courier Horse," "First Diamond Cut," "Diamond Edge," and "Legendary Lineage."
- Building panelsFixed the × close button not working on some building UIs (including the Trading Post and Shipyard, such as the merchant/warship assembly screens), where you could only close the panel by clicking outside it.
Fixed an issue where, after enabling loop trading at the Trading Post and selling out of goods, a resident acting as a transporter could get stuck and stop doing their normal work.
Fixed the Blacksmith's Standing Orders no longer auto-restocking after restarting or switching saves.
Performance
Fixed a bug that could cause severe frame drops/stutter after chopping down coconut trees (the Woodcutter could get stuck in a repeating task-failure loop).
Localization
Steam achievement pages now support Simplified Chinese (set your Steam client language to Simplified Chinese to view them; in-game achievement notifications already supported Chinese).
Fixed some dialog buttons (e.g. "Got it") still showing Chinese text in non-Chinese languages.
Fixed garbled text in French and a few other languages.
Polished some character names and translations in English.
Source
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