In this update1
Full notes
Full Idyll Isle update
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What changed
4 fixes0 additions0 changes0 removals
- Gameplay
- UI and audio
- Fixes
fixedBug FixesSurface softlock after loading : Fixed saves where, after loading, ground trees and stones couldn't be clicked, farmland placement previews showed all-red, and every surface worker stayed idle (surface navigation could break; baking is now validated and falls back to a usable mesh).
fixedBug FixesExpedition Tavern tutorial softlock : Fixed the final tutorial step asking you to Launch while the button was disabled by insufficient standard supplies, leaving the tutorial stuck even after a restart. Near-sea supplies (bread, baked potato) are now granted during the expedition tutorial steps; they're still consumed on launch.
fixedBug FixesExpedition Tavern tutorial not triggering (older saves) : Fixed cases where the tavern was built before the Lighthouse was lit and the tutorial never started. Repairing the Lighthouse now re-checks and triggers it.
fixedBug FixesFixed the Trading Post's Stop Loop button being disabled while a caravan was in transit during auto-trade looping, which left you unable to end the loop. You can now request a stop at any time, and the loop ends after the current caravan returns.
Idyll Isle changes
fixedSurface softlock after loading : Fixed saves where, after loading, ground trees and stones couldn't be clicked, farmland placement previews showed all-red, and every surface worker stayed idle (surface navigation could break; baking is now validated and falls back to a usable mesh).
fixedExpedition Tavern tutorial softlock : Fixed the final tutorial step asking you to Launch while the button was disabled by insufficient standard supplies, leaving the tutorial stuck even after a restart. Near-sea supplies (bread, baked potato) are now granted during the expedition tutorial steps; they're still consumed on launch.
fixedExpedition Tavern tutorial not triggering (older saves) : Fixed cases where the tavern was built before the Lighthouse was lit and the tutorial never started. Repairing the Lighthouse now re-checks and triggers it.
fixedFixed the Trading Post's Stop Loop button being disabled while a caravan was in transit during auto-trade looping, which left you unable to end the loop. You can now request a stop at any time, and the loop ends after the current caravan returns.
Bug Fixes
- Surface softlock after loadingFixed saves where, after loading, ground trees and stones couldn't be clicked, farmland placement previews showed all-red, and every surface worker stayed idle (surface navigation could break; baking is now validated and falls back to a usable mesh).
- Expedition Tavern tutorial softlockFixed the final tutorial step asking you to Launch while the button was disabled by insufficient standard supplies, leaving the tutorial stuck even after a restart. Near-sea supplies (bread, baked potato) are now granted during the expedition tutorial steps; they're still consumed on launch.
- Expedition Tavern tutorial not triggering (older saves)Fixed cases where the tavern was built before the Lighthouse was lit and the tutorial never started. Repairing the Lighthouse now re-checks and triggers it.
Fixed the Trading Post's Stop Loop button being disabled while a caravan was in transit during auto-trade looping, which left you unable to end the loop. You can now request a stop at any time, and the loop ends after the current caravan returns.
Source
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