Full notes
Full Idyll Isle update
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What changed
- UI and audio
- Gameplay
- Fixes
- Workshop
- Store
- Balance
Idyll Isle changes
Fixes durability equipment handling in trading and sell-slot flows; corrects underground mining zone unlock logic and adjusts ore prepopulation and respawn pacing; improves Trading Post merchant favor/tier display and adds cooking sell prices in tooltips; expedition codex and tavern hints updated, standing-order stock counting fixed, merchant trade stats and achievement text aligned.
Gameplay Improvements
- Mining zonesDeep and Abyss zones now prepopulate ores before their railway segments are repaired—once the track is fixed, you can mine immediately instead of waiting for the zone to fill up.
- Mining zones · FogRemoved passage fog over the Deep and Abyss mining areas; Old Hammer Chamber fog remains and still fades out after the collapsed cave is cleared.
Trading Post · Merchants: Favor hearts and order-tier icons now match each merchant's actual cap (no more five empty slots on early merchants); order preview shows "Maxed" instead of misleading +1 favor when already at cap.
Expedition · Codex: Locked collectibles now show which sea region they drop from (Near / Mid / Far / Extreme) in tooltips.
Blacksmith · Standing Orders: Stock and in-queue counts are per selected tier only—higher tiers no longer inflate lower-tier totals.
Quests / Achievements: Merchant trade count now includes each successful Trading Post caravan run (free trade, order delivery, purchase-only)—combined with Royce's island trades.
Cooking · UI: Recipe tooltips now show sell price in coins to help plan sales and profit.
Bug Fixes
- Trading PostFixed durable gear returning to inventory at full durability after being placed in the sell area and taken back.
- Trading PostFixed sell-slot items left behind due to carry capacity being cleared when a caravan was cancelled or failed.
- Trading Post · MerchantsFixed early merchants (e.g. Royce) showing 1/5 favor and +1 per order even when favor was already maxed.
- Simple Trading Point / Traveling MerchantFixed the same full-durability restore issue when taking durable gear back from the sell area.
- Expedition · TavernFixed the empty armory hint incorrectly sending players to the Blacksmith; it now points to the Craft tab for expedition gear.
Tutorial · Expedition Tavern: Warrior recruitment is now free, preventing a soft-lock when short on coins during the tutorial.
- Cooking · UIFixed recipe tooltips in the Cooking panel not showing sell price.
- Mining zonesFixed endgame metals (Titanium, Meteorite, Adamantite, etc.) being incorrectly gated behind the collapsed cave; the second underground railway segment now correctly unlocks the Abyss zone—no longer blocked by Railway IV or chamber progress.
Balance
Mining zones: Steady respawn intervals are now 30s (Basic), 60s (Deep), and 120s (Abyss)—higher tiers refill more slowly and feel rarer.
Localization
Achievements: "Deal!" and "Trade Veteran" descriptions now clarify that Royce trades and successful Trading Post caravan runs both count.
Source
Changelog.gg summarizes and formats this update. How we read updates.
