Full notes
Full Idyll Isle update
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What changed
- Workshop
- Gameplay
- UI and audio
- Balance
- Fixes
Idyll Isle changes
Gold speed upgrades for the Blacksmith and Gem Workshop; Keeper Echo summoning after the great ship departs; Expedition Tavern codex UI overhaul; plus Trading Post order, post-departure cooking queue, and stability fixes.
New Content
Blacksmith · Smelting Speed: 5 gold-only upgrade tiers (100k→1M coins), smelting multiplier 1.0→2.5; UI shows current/next multiplier and upgrade cost.
Gem Workshop · Cutting Speed: 5 gold-only upgrade tiers (100k→1M coins), workshop multiplier 1.0→2.5, stacks with blade speed.
Endgame · Keeper Echo: After the great ship sails, summon a Keeper Echo from the Character tab at discounted cost (advanced-tool requirements, half coin price) to fill the labor gap.
Gameplay Improvements
Expedition Tavern · Codex: Grid layout with collected/total header; route-chart synthesis strip pinned at top; smoother scrolling; shared panel with the global collectibles view.
Trading Post · Orders: Duplicate item lines in one order are merged before stock checks and item staging.
Bug Fixes
- Trading PostFixed reserved items not returning correctly on caravan cancel/fail when save data used an unexpected array format.
- Cooking · EndgameFixed departed chefs still holding kitchens/queue slots after the great ship leaves; orphaned tasks now release on departure and on load.
- Taming · UIFixed layout overflow with long localized text in the wild-animal taming panel.
- LivestockFixed aging timers not initializing on bred offspring and some manual-creation paths.
Balance
- AchievementsIsland Veteran playtime requirement lowered from 100h to 50h .
- Trading Post · Order poolsRemoved duplicate entries in some merchant pools; minor quantity cap tweaks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
