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Steam News30 July 202612d ago

Update Notes for v1.0.3

Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts!

In this update3

Full notes

Full IDLE_DIRECTIVE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts!

What changed

2 fixes1 addition0 changes0 removals
  • UI and audio
  • Performance
  • Balance
fixedVisual Bugs/ChangesFIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo in ACTIONS tab, can't believe I missed it for so long... CHANGE: Color of [VISITED] POIs from dark purple to dark green, to make it easier to spot.
fixedBug FixesFIX: Fog not revealing properly if players view the Augment screen. FIX: Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness. FIX: Trader Task rewards didn't scale properly according to newly acquired Augments. FIX: Game crash whenever you view the Augment screen while at a Trader POI. FIX: Game crash whenever players quickly view the Augment screen. FIX: Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30). FIX: POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update. FIX: World gen spawning Traders near player spawn in edge cases. FIX: [NaN Item] being picked for Enclave and Outpost Trader tasks.
addedBalance ChangesBUFF: Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288. NERF: Concentrator amplify property reduced from 25% per level, to 20%. BUFF: Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair). CHANGE: Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification). CHANGE: Terminal Repair times are now dynamic, and is no longer a constant 6 hours (so the first Terminal is significantly faster to repair now). Save files from previous versions with repairing Terminals WILL still keep their old repair times and only reset properly on the next Terminal.
BUFF: Harvester and Salvager power tripled13BUFF: Harvester and Salvager power tripled increased, buff

IDLE_DIRECTIVE changes

fixedFIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo in ACTIONS tab, can't believe I missed it for so long... CHANGE: Color of [VISITED] POIs from dark purple to dark green, to make it easier to spot.
fixedFIX: Fog not revealing properly if players view the Augment screen. FIX: Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness. FIX: Trader Task rewards didn't scale properly according to newly acquired Augments. FIX: Game crash whenever you view the Augment screen while at a Trader POI. FIX: Game crash whenever players quickly view the Augment screen. FIX: Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30). FIX: POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update. FIX: World gen spawning Traders near player spawn in edge cases. FIX: [NaN Item] being picked for Enclave and Outpost Trader tasks.
addedBUFF: Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288. NERF: Concentrator amplify property reduced from 25% per level, to 20%. BUFF: Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair). CHANGE: Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification). CHANGE: Terminal Repair times are now dynamic, and is no longer a constant 6 hours (so the first Terminal is significantly faster to repair now). Save files from previous versions with repairing Terminals WILL still keep their old repair times and only reset properly on the next Terminal.

Visual Bugs/Changes

FIX

excessive decimal points from Concentrator/Battery amplifier use.

FIX

Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped.

FIX

"repair recyler" typo in ACTIONS tab, can't believe I missed it for so long...

CHANGE

Color of [VISITED] POIs from dark purple to dark green, to make it easier to spot.

Bug Fixes

FIX

Fog not revealing properly if players view the Augment screen.

FIX

Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness.

FIX

Trader Task rewards didn't scale properly according to newly acquired Augments.

FIX

Game crash whenever you view the Augment screen while at a Trader POI.

FIX

Game crash whenever players quickly view the Augment screen.

FIX

Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30).

FIX

POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update.

FIX

World gen spawning Traders near player spawn in edge cases.

FIX

[NaN Item] being picked for Enclave and Outpost Trader tasks.

Balance Changes

BUFF

Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288.

NERF

Concentrator amplify property reduced from 25% per level, to 20%.

BUFF

Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair).

CHANGE

Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification).

CHANGE

Terminal Repair times are now dynamic, and is no longer a constant 6 hours (so the first Terminal is significantly faster to repair now). Save files from previous versions with repairing Terminals WILL still keep their old repair times and only reset properly on the next Terminal.

Source

Steam News / 30 July 2026

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