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Steam News4 May 20262mo ago

What's New in 1.4

Dear miners, Update 1.4 is finally here, and it's a big one. We've spent the past weeks hammering on this update, and we are genuinely thrilled to put it in your hands.

In this update7

Full notes

Full Idle Deepcore update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions11 changes1 removal
  • Balance
  • Performance
  • Maps
  • Fixes
  • Gameplay
  • Events
addedWe heard you loud and clear: prestige didn't feel rewarding enough. Starting with your very first prestige, you now unlock a stack of brand-new features: rocket launches, asteroid mining, new resources, new crafts, a new furnace, a tech research system, and a full automation system. There is a lot of new ground to dig through.
changedBackground mines also got a deep performance overhaul. Every shaft now ticks on the same C++ simulation as your active mine, so the game stays smooth even with a roster of asteroid mines running in parallel.
changedLAUNCH PAD + ORBIT MAPBuild a rocket out of three MK-tiered parts (Engine, Fuel Tank, Payload Bay), top off propellant, load cargo and send it to space.
addedLAUNCH PAD + ORBIT MAPNew orbit map view: probes scan one band at a time to reveal asteroid + comet locations.
changedLAUNCH PAD + ORBIT MAPDrill missions land on revealed targets and become full mines with their own terrain (asteroid stone, iridium ore, cobalt ore, hydrogen ice).
addedLAUNCH PAD + ORBIT MAPNew endgame furnace: the Nanofabricator. Crafts logic_circuit (the automation currency) and astrium (the rocket-MK alloy).

Idle Deepcore changes

addedWe heard you loud and clear: prestige didn't feel rewarding enough. Starting with your very first prestige, you now unlock a stack of brand-new features: rocket launches, asteroid mining, new resources, new crafts, a new furnace, a tech research system, and a full automation system. There is a lot of new ground to dig through.
changedBackground mines also got a deep performance overhaul. Every shaft now ticks on the same C++ simulation as your active mine, so the game stays smooth even with a roster of asteroid mines running in parallel.
changedBuild a rocket out of three MK-tiered parts (Engine, Fuel Tank, Payload Bay), top off propellant, load cargo and send it to space.
addedNew orbit map view: probes scan one band at a time to reveal asteroid + comet locations.
changedDrill missions land on revealed targets and become full mines with their own terrain (asteroid stone, iridium ore, cobalt ore, hydrogen ice).

Dear miners,

Update 1.4 is finally here, and it's a big one. We've spent the past weeks hammering on this update, and we are genuinely thrilled to put it in your hands.

We heard you loud and clear: prestige didn't feel rewarding enough. Starting with your very first prestige, you now unlock a stack of brand-new features: rocket launches, asteroid mining, new resources, new crafts, a new furnace, a tech research system, and a full automation system. There is a lot of new ground to dig through.

Background mines also got a deep performance overhaul. Every shaft now ticks on the same C++ simulation as your active mine, so the game stays smooth even with a roster of asteroid mines running in parallel.

This patch touches a lot of systems, so it is very possible that a few bugs slipped through our testing. If you hit anything weird, please send a report straight from the in-game feedback form, or post on the Steam community forum. We read every single one and fixes go out fast.

Thanks for digging with us. Now go build a rocket.

LAUNCH PAD + ORBIT MAP

  • Build a rocket out of three MK-tiered parts (Engine, Fuel Tank, Payload Bay), top off propellant, load cargo and send it to space.

  • New orbit map view: probes scan one band at a time to reveal asteroid + comet locations.

  • Drill missions land on revealed targets and become full mines with their own terrain (asteroid stone, iridium ore, cobalt ore, hydrogen ice).

  • New endgame furnace: the Nanofabricator. Crafts logic_circuit (the automation currency) and astrium (the rocket-MK alloy).

RESEARCH LAB

  • Two-tab research panel: Aerospace and Industrial & Auto.

  • Aerospace nodes upgrade rocket parts to MK II, MK III, MK IV. Engine thrust, tank capacity and bay capacity scale per level. Cost in astrium.

  • Industrial & Auto nodes unlock automation actions and conditions. Cost in logic_circuit. Queueable, no fixed hierarchy.

AUTOMATION

  • New Automation panel: assemble routines from action and condition nodes unlocked through the lab. 1 Hz tick walks the routine list and runs every routine whose condition fires.

  • Routines persist across prestige.

  • Save / Load named presets, plus an export-as-share-code path so routines can be passed between saves or to other players.

  • Walks every shaft, planet AND orbit. Automation on background asteroid mines is fully supported.

  • Right-side log column streams every successful auto event live. Cap 100 lines, smart scroll only follows when the player is at the bottom.

PERFORMANCE & STABILITY

  • Background mines now run on the same C++ simulation path as the active mine. Every shaft ticks exact block damage, drops and depth.

  • Threaded worker pool ticks all shafts in parallel.

  • Save format stays compatible with 1.3 saves.

BALANCING

  • World map rebalancedcopper, tin and coal biomes are much more common across every ring, so mid-game is no longer starved of basic ingot inputs. Existing saves keep their generated map; new saves and prestige re-rolls see the new distribution.
  • Tin Deposits and Iron Veins biome colours retuned for legibility.

  • Auto-Clicker cost multiplier 1.10 to 1.08 per level.

  • Impact Spread reworked: was a one-time buy adding "+1 adjacent block hit", now a 10-level upgrade granting +10% click damage to adjacent blocks per level (cost x1.5 per level).

BUG FIXES

  • Discovery popup no longer claims a recipe is "unlocked" before the player owns a furnace able to craft it.

  • Save name dialog highlight readable again, selection colour switched to dark amber.

  • Autosave is now per-slot. Starting a new game (or playing on another save) no longer overwrites the autosave of an unrelated save. The legacy single autosave.json is migrated to its source slot on first launch.

  • Save / load: defensive validation on a handful of fields some 1.3 saves left in malformed states.

QUALITY OF LIFE

  • Mass buy on every repeatable upgrade. Shift-click buys the highest amount you can afford, click-and-hold fills a bar and fires a buy_max when you release. Works on pickaxe upgrades, machine upgrades, furnaces, propellant fills, and rocket-MK research.

  • Upgrade and machine cards now show a small resource icon next to the amount instead of a plain "coal 15" text line. Easier to parse at a glance.

Feedback welcome!

Source

Steam News / 4 May 2026

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