In this update3
Full notes
Full Idle Deepcore update
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What changed
- UI and audio
- Balance
Idle Deepcore changes
Version 1.3 — Steam Cloud support plus a round of fixes and polish.
NEW
- Steam Cloudsaves sync automatically across PCs. • New option (Visual Feedback): toggle the resource counter flash/pulse on gain. • New audio option "Mute in background": silences the game when alt-tabbed (off by default).
BALANCE
- Late-game machines buffedExcavator 35→60, Mechanical Worm 50→90, Annihilator 100→190 base DPS. • Furnace Boost: +5% per level (was +4%) and cost mult ×1.10 → ×1.08. Level 100 now costs ~2.8M for +500% speed (was ~13.8M for +400%). • Mastery cost reductions ("Machine & Furnace Discount", "Expansion Plans") are now additive: −10% per level, reaching −90% at L9 (was −61% via compounding). Existing levels apply the new math automatically. • Spawn rates: copper bumped in Topsoil (7.5→10%) and Sedimentary (7.5→12.5%); tin in Sedimentary (3.7→4.2%). Rock/granite/dirt reduced accordingly. • Skill rework: "Prospector" → "Quarry Master". Now grants bonus stone on deep blocks (basalt +3, lithurge +2, core +5, armored +2, lava +1, core fragment +3, raw veinstone +1) — fixes the post-2800m stone drought. Existing levels carry over.
FIXES
Machine tooltips synced with actual DPS values. Annihilator no longer mentions its old 8s cooldown. • Trade panel: prices recompute at click time (fixes stale-price issue when Material Value changes mid-panel). • Events claimed counter is now a lifetime counter (was resetting per prestige, blocking Event Hunter). • Stats panel: ore icons show the full ore sprite, not just the rock background. • World map: "Total spent" tooltip relabeled "Spent on new land". • Smeltery: BUY-furnace button moved under the sprite. Furnace Boost card shows your money balance on the right. • Smeltery money tooltip uses the same 2-line format as the world map. • French: standardized inconsistent terms for "row". • Rich Vein / Ultra Rich Vein no longer multiplies trading payouts. • Trade panel: added padding so top/right buttons aren't clipped. • Critical: balances over 9.2 quintillion no longer wrap to negative and lock the player out (costs and balances now use float math throughout).
Source
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