In this update4
Full notes
Full Idle Deepcore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
Idle Deepcore changes
BUG FIXES
Long Plasma Forge / Nanofabricator crafts no longer fail.
Cargo no longer disappears on the active asteroid mine.
Wide machines (Worm, Annihilator, Excavator, Blast Drill, Seismic) render centered.
Clicking your own drilled marker on the orbit map closes the map.
Rapid mine switching no longer wipes machines.
Orbit tooltip now reads per-chunk instead of per-asteroid.
Iridium / cobalt / hydrogen rows in the stats panel now show their proper icons.
Abyssal Cores counter on the Mastery tab updates live.
BALANCING
Engine MK now drives transit time: MK I 5:00, MK II 4:00, MK III 3:00, MK IV 2:00.
Asteroid + comet blocks ×3 HP.
LAUNCH PAD + ORBIT MAP
Cargo manifest groups identical machines (×N row, X removes the whole group).
Cargo capped at one mine's worth of slots.
Auto Build & Launch prefers existing drilled mines with free slots.
Picker opens centered on your first drilled mine.
Engine row shows transit time alongside thrust.
MASTERY
First-prestige tooltip previews the Launch Pad / Research Lab / Automation unlocks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
