In this update4
Full notes
Full Idiots' Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Idiots' Fantasy changes
Hello there!
Welcome to the Chests & Damage Demo 1.1 update!
This update covers a rework of how chests work as well as a rework of damaged UI. The chests have now lost a normal way of opening and can only be opened by destroying them! Just like it should be in an Idiots' Fantasy... Idiotic. The damage UI has also received a strong rework, there's now a flash bar, bar shake and all parts of the bar work faster now also damage number has been added with and Boss bar that will appear at the bottom of the screen (like in dark-souls). To top it all off all damage has now random additional damage of - (Damage * 10% + 5).
Damage Numbers & Healing Numbers
When damaged, set white colour to text
When healing, set Green colour to text
Change the colour of the text depending on the amount of damage or healing done (make a script which changes the tint by 0.1 per HP point)
Instantiate Numbers object
Number appears in animation
Numbers disappear animation
Destroy Number object when invisible
Randomise Damage by 10% and 5damage
Boss HP Health Bar
If anything attacked has above 1000 HP turn it on
Have all HP bars scale properly to the being max health
Increase HP bar moment speed
Add the name of the being attacked above the big HP bar
Turn of the Big HP bar if the being dies
Basic health bar Polish
Give health bar speed a lerp
Exchange lost HP with a white bar immediately
Create particles around the bar
Shake the bar
Properly re-size the bar
Speed up the bar Disappearance/Appearance
Balance Path
Increased Grumgar HP from 500 to 1000
Increased Grumgar Movement speed from 1 to 1.25
Thank you for reading and I whish you a prosperous day! Leon
Source
Changelog.gg summarizes and formats this update. How we read updates.
